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#1 |
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Registered User
Join Date: Oct. 27th, 2001
Posts: 49
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First of all, how can you resume your game?? I'm tired of having to reconnect to a server everytime I want to check my binds.
And second, I tried to get muzzle flash to work in other mods, but Infiltration seemes to be the only one with it. Was it coded in? |
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#2 |
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Registered User
Join Date: Oct. 27th, 2001
Posts: 49
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Oh yeah, and also, would Infiltration ever come out with drivable vehicles if anybody knows??
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#3 |
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I doubt vehicles will ever be implemented due to lagggggg
To get back to your game after going to the menu just push esc esc esc esc until you get back to the action. welcome aboard! if you need any more help just ask. as for the coding ill let someone who knows the answer answer.
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“I was dead for millions of years before I was born and it never inconvenienced me a bit.” -Mark Twain "Let your speech be better than silence, or be silent." -Dionysius of Halicarnassus |
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#4 |
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There wont be drivable vehicles in INF untill the team moves the mod to a different engine. (IMHO, the UT engine is good for nothin
)
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#5 |
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Registered User
Join Date: Oct. 27th, 2001
Posts: 49
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Thanks
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#6 |
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Registered User
Join Date: Apr. 17th, 2001
Posts: 248
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Drivable vehicles are possible using the UT engine without a lot of lag.
Check out the strangelove mod which allows several players to ride a rocket
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#7 |
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insignificant
Join Date: Mar. 15th, 2001
Location: singapore
Posts: 2,784
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it's more like... the maps are small?
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#8 |
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Registered User
Join Date: Apr. 17th, 2001
Posts: 248
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Then design some bigger maps DeRailer
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#9 | |
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As for weapon flashes, SF is implementing them in their next release, however........SF sucks.
As for drivable vehicles, this is a quote LoTekk got from Warren:Quote:
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-[AFA_2]erehwoN ![]() In Hoc Signo Vinces. Reality is an illusion caused by lack of alcohol. AFA's Homepage :: New AFA Forums :: INF's Official IRC- irc.gamesurge.net #Infiltration |
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#10 |
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Registered User
Join Date: Apr. 17th, 2001
Posts: 248
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#11 |
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/\ Yeah, those are nice.
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#12 | |
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Registered User
Join Date: Oct. 27th, 2001
Posts: 49
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Quote:
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#13 |
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Vehicles are possible, they're just a byatch to make work right in UT.
Think how much fun EP would be with some jeeps :drool: anyway, on to the... Official Newbie Welcome Boilerplate v1.1 Welcome to Infiltration _empty_. Look here: http://forums.beyondunreal.com/showt...threadid=88714 http://forums.beyondunreal.com/showt...threadid=88561 http://forums.beyondunreal.com/showt...threadid=87734 http://forums.beyondunreal.com/showt...threadid=87944 And if you plan on hanging around the forum much, it might be a good idea to look here as well: http://forums.beyondunreal.com/showt...threadid=84459 Have fun
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[19:45] <Geno|Morp> I'm a scottish national rock-thrower disguised as a clown who molests children! |
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#14 |
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MiscMan "Had to be written up in library books, footnoted." |
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#15 |
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Theres already a bare bones version of the Vehicle code in INF right now...it's just that with the limitations of size and terrain for this current UT build, it's kinda pointless. Sure we could make maps big enough for them, but the detail would have to be through the floor, and Ifor one, as an artist, couldn't possibly do that
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![]() -Groove is in the heart- |
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#16 |
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Registered User
Join Date: Oct. 27th, 2001
Posts: 49
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But don't we really need some cartoony maps?? (http://www.planethalflife.com/features/motw/bb.shtm)
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#17 |
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what the hell is that
?
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[19:45] <Geno|Morp> I'm a scottish national rock-thrower disguised as a clown who molests children! |
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#18 | |
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Registered User
Join Date: Oct. 27th, 2001
Posts: 49
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Quote:
![]() Hey, if INF's maps are too small for some real vehicles, forklifts can work.
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#19 |
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Registered User
Join Date: Apr. 17th, 2001
Posts: 248
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SF first person view has muzzle flashes around the weapon barrel.
Can't remember if TO does. |
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