|28th Oct 2001, 06:42 AM||#1|
A problem with PHYSICS_Trail
I've go a problem with Physics, here is some of my code:
RadiusEffectRotation.Pitch += 16384;
RadiusEffect = Spawn(class'RingExplosion3',
it worked fine
this spawns a Ringexplosion, which is pitched, so that the player is in the center of this explosion. I want him to always be in the center of the explosion, so this is what i also coded:
but the RadiusEffect.Rotation.Pitch will be 0 , at least that's what it looks like.
Why doesnt it work now?
|28th Oct 2001, 08:53 AM||#2|
Maybe you should use DesiredRotation or you subclass the RingExplosion and put
Last edited by Wormbo; 28th Oct 2001 at 09:03 AM.
|28th Oct 2001, 01:28 PM||#3|
This is what i had before, but i thought the solution with Physics would be better. I watched the whole thing from 3rd person view, and i saw something very interesting: as soon as the player stands still, the ringexplosion is pitched, as soon as he starts to move, it will "stand up".