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Old 26th Oct 2001, 06:45 AM   #1
Euphoric Beaver
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Instant Message.........Where???

You know in Unreal when a message pops up at the top of the screen? Where is that in the actor browser?

And I'm thinking this from memory so I'm not sure if you need a message reader thing or wether it just pops up.
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Old 26th Oct 2001, 06:59 AM   #2
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r u talking about a translator msg. or a HuD message ??. AFAIK trans. messg. is loctaed under trigger > translator event. what is it that u want.

PS: HuD mssg. = special event
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Old 26th Oct 2001, 09:59 AM   #3
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I remember seeing it in a single player game where it appears at the top of the screen but it's not in the speech window thing.

Anyway I'll check it out later and get back to you.
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Old 27th Oct 2001, 01:35 PM   #4
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It's not the special event because it pumps its message in the speech window.

And I couldn't get the translator one to work.

Perhaps Tachno can answer.
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Old 27th Oct 2001, 02:38 PM   #5
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Well, the translator message thing can't work if the player doesn't have a translator. I haven't tried it out, but I've noticed that the Trigger has a property called "Message". Try whether this is displayed the way you want it to.
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Old 28th Oct 2001, 01:53 AM   #6
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Quote:
Originally posted by Ciced
It's not the special event because it pumps its message in the speech window.
Try setting the object > initial state to Display Message.

Quote:
Perhaps Tachno can answer.
Perhaps not...... I think he's hiding
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Old 28th Oct 2001, 02:09 AM   #7
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Sorry, but I have a hard time getting online on weekends.

Anyway, I have an answer for you. It is the SpecialEvent actor that does it. In any state other than "None" (in the Object menu), the actor will display the message when it's triggered, even when it's playing sounds, damaging pawns, etc. However, there are two ways that a SpecialEvent actor can display its message. If bBroadcast is false in the SpecialEvent's properties, then the message goes to the speech window, and only the player that triggered it will see it. If bBroadcast is True, then the message is displayed in the middle of the screen, all players will receive it, and they will hear a message beep.

As far as TranslatorEvent messages go, the player does need to have a Translator to read them. Triggering one of these will cause it to display the next message in that actor (a TranslatorEvent actor can hold up to 3 messages).
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Old 28th Oct 2001, 05:04 AM   #8
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Hmmm.......Interesting. Thanks guys.
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