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#1 |
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DA GOD
Join Date: Oct. 24th, 2001
Posts: 569
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Importing models!
Hello, I am new here. I am project leader of Defence Alliance UT MOD (http://www.planetunreal.com/da). We have reached a very good development stage. The MOD is playable with UT weapons. However, we have encountered some problems when we import our own weapons/models. We got many models done and skinned. We also have skeletal hands (for animations) but no animations have been made yet. We just want to import models as a reference to see them in-game.
So, to sum up the knife for example works perfectly fine and the handgun too. But the others don't I mean for example the Frag Grenade displays msg "Missing Meshmap" Can you please explain what it means? I do the work in 3D Studio Max. I apply 2 template skins caleld SKIN0 and SKIN1 (one for hands one for the weapon) I name Hands to - Mesh00 (Left hand) - Mesh01 (right hand) - Mesh02 (weapons) Still won't work. We've even removed the hands and tried to import only the object still that msg. Can you please help us? Models are shown here http://www.planetunreal.com/da/weapons.shtml If you need more info feel free to ask me and I will tell you. Also ICQ contact me 63498638 if you got any ideas! Thank you! -aBsOlUt p.s I posted the same msg on Chimeric forums so please do not complain
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#2 |
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Registered User
Join Date: Sep. 7th, 2001
Location: Canada
Posts: 325
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I find it amazing how many people come to WoD with questions. Smoke's good with models, he can probably tell you.
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#3 |
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I do all my modelling in Milkshape3D. When does it display the missing meshmap error? When you compile? You might wanna post your execs and such.
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