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Old 13th Oct 2001, 10:20 AM   #1
DeeperShade
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Homeworld Heavy Corvette brush? Oh my....

I made this model as part of a tutorial. If your familiar with the PC game Homeworld then you'll see that its an exact replica.

Ive included the .dxf incase anyone wants to put in their map



Im texturing it atm so it can be scripted.
The texture you see there is just so you can see the object clearly
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Old 13th Oct 2001, 10:27 AM   #2
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LOOKS COOL..

BTW , how did u make the wireframe skin?
and how did u rotate the front , i keep getting odd inside out shapes when i try and rotate stuff
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Old 13th Oct 2001, 10:31 AM   #3
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Quote:
Originally posted by limpbizkit
LOOKS COOL..

BTW , how did u make the wireframe skin?
and how did u rotate the front , i keep getting odd inside out shapes when i try and rotate stuff
Same way i make my normal skins. I flatten the mesh out, render in wireframe mode, and then use UVW mapping to match it. Means that nothing gets distorted.

Er, rotate the front? I dont understand what you mean
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Old 13th Oct 2001, 12:43 PM   #4
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u know...when u create a profie , and rotate it a number of degrees(180 for urs)
like the 2d shape editorin UED , or did u make it a different way??
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Old 13th Oct 2001, 02:03 PM   #5
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You'll have to ignore the space texture.. its pretty crappy but anyway...

It was made in 3dsmax and then imported into UED as a brush..
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Old 13th Oct 2001, 04:33 PM   #6
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Quote:
Originally posted by DeeperShade
It was made in 3dsmax and then imported into UED as a brush..
i know it was made in 3d studio , im asking how u made that curved part in MAX
and i was saying i think its similar to the 2d shape editor

and the lighting is MAX is wayyyy better than the Ued Version
well , it would need to be , considering the price it is
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