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#1 | |
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Homeworld Heavy Corvette brush? Oh my....
I made this model as part of a tutorial. If your familiar with the PC game Homeworld then you'll see that its an exact replica.
Ive included the .dxf incase anyone wants to put in their map ![]() ![]() Im texturing it atm so it can be scripted. The texture you see there is just so you can see the object clearly
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#2 |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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LOOKS COOL..
BTW , how did u make the wireframe skin? and how did u rotate the front , i keep getting odd inside out shapes when i try and rotate stuff |
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#3 | ||
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Quote:
![]() Er, rotate the front? I dont understand what you mean
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#4 |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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u know...when u create a profie , and rotate it a number of degrees(180 for urs)
like the 2d shape editorin UED , or did u make it a different way?? |
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#6 | |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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Quote:
and i was saying i think its similar to the 2d shape editor and the lighting is MAX is wayyyy better than the Ued Version well , it would need to be , considering the price it is |
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