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Old 12th Oct 2001, 09:48 AM   #61
trozza
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yes i am going to rlease am beta version of the game which will be multipleyer before i get started on single...

And hell yes it will be more realistic... how many people do you see in WH 40k running everywhere hoping for the best... nonono... this game will have networks of trenches... ruins...jungles... rocks... bunkers.. and everything else!!!!

oh and i am about to release a public view of the wepons... prolly in the next 10 mins or so...
it will tell you what will replace what... and you can tell me what you think... but only tell me what you think if you know stuff about warhammer 40k... cause there is nothing worse then someone telling someone what to do when they dunno what they are talking about...lol....
also i have decided on what modles you will see... the list seems good... and single play should have an odd 40 maps when it's all done.. although i think i should tone it down alot more...
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Old 12th Oct 2001, 10:23 AM   #62
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Ok here it is!!!

This will show you what wepons will replace each existing weapon:

Jackhammer- chainsword

Chainsaw - Powerfist or Power Sword/axe

Enforcer - Bolt Pistol

Flak Cannon - Storm Bolter

Ripper - Flamer

Shock Gun - Plasma Gun

Minigun - Bolter

Sniper Rifle - Sniper rifle with new skin

GES Biorifle - Executioner pistol (for the Eversor assassin model)

Rocket Launcher - Missile Launcher

Redeemer - Lascannon

Pulse Rifle - Meltagun

all will have 1st and 2nd functions... but with guns such as bolters that don't have 2nd functions... the second function will hopefully be replaced with grenades... otherwise it will be 2 firing modes... skins are still yet to be made for these wepons...

If you really think any of these should be changed just say so...
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Old 13th Oct 2001, 06:02 AM   #63
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Gun emplacements

thats easy make a model and subclass team cannon if you want to make them, is that corret gods of editing?
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Old 13th Oct 2001, 06:56 AM   #64
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oh

and if u need a web master i'm willing to help

i'm real good
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Old 13th Oct 2001, 06:56 AM   #65
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i did not understand that sentance you just said... went staight over my head...lol

all i want to know is if everyone agrees with these wepons or would they rather see another wepon... from the 40k imperial forces that is... no lasguns though... cause the weps will have to be used on the rines to and rines dun use las wepons... unless it's a lasscannon of course
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Old 13th Oct 2001, 06:57 AM   #66
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cool..thanks spring
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Old 13th Oct 2001, 07:06 AM   #67
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good set but code an option that lets u set a list of multiple weapons
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Old 13th Oct 2001, 07:08 AM   #68
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trozza

u got icq or msn if so contact me on:

102891874

or add me on MSN with

alexolder@hotmail.com
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Old 13th Oct 2001, 07:10 AM   #69
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ahhh now i get it...kinda...

man i am only learning coding as of today and i have no idea of whatr most the **** means... me thinks me should just stick to the maps... much more easy...lol

nah i will keep going with coding actually... this project needs a coder

you got ne good sites on UT mod coding... i got a couple... but i dunno if it will be enuf...

i know how to code wepons... i just need the skins for em now.. so i will have to get someone to work on that... *sigh*.. so much to do!!!

arg!! my hair is turning grey... maybe i need a small break from endless work..lol...
oh well... back to the cole mines... i got 200 textures that need converting into the right format... that auta take up bout an hour.. lol
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Old 13th Oct 2001, 08:52 AM   #70
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trozza?

u going to contact me
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Old 14th Oct 2001, 10:50 AM   #71
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any1 else helping?

any1 else going to help?
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Old 17th Oct 2001, 12:33 PM   #72
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found a good base for a 40k base dm tiger hunt, dont know where i got it
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Old 21st Oct 2001, 10:37 PM   #73
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cool

all i know is that i can't make maps for bolocks
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