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#1 |
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map's going well
![]() however I'm stuck on two things, & I've been all over trying to find answers, but no joy ![]() 1. How does the DamageInstigator state of SpecialEvent work? after much tearing of hair out I worked out it has to be triggered by a Trigger actor, not touched by a player. (DOH! )But I don't get damaged by the amount I put in. And does anyone know anything about the DamageType property? I tried putting in 'burned', one of the DamageType classes, & the messgae I got was 'incinerated' which makes sense, but i can't see that word anywhere in the Burned class's defaults. what will happen if I put a string that does't correspond to a class, such as 'sliced' (by a rotating fan!) What does DamageString do? the script for the class has: Level.Game.SpecialDamageString = DamageString; which leaves me baffled ![]() 2. I want to trigger a sound event, much like the 'Warning blah blah' voice in DM-Pressure. However, I want an alarm sound of some sort, & the only ones I've been able to find are looping sounds. Is there a way to get the thing to stop playing? Failing that, does anyone have suggestions for alternatives? |
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#2 |
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About the 2nd point, I'd just grab a new non-looping alarm sound and stick it in MyLevel
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~LordKhaine~ ![]() All your hidden faces, Your seven veils unfold. Give me forbidden places, All your tales untold. Give me ever and always, Ever and always, Body and soul |
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#3 |
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As far as I remember there is damage type and damage string. Damage type is, burned, ripped or whatever. Damage string is what you put in like :Kongstad was killed by a flying cow: And you define how much damage the playerinflict upon triggering the trigger actor, by finding something named by (asfarasIremember) damagevolume. Well its sumthin like that, I cant remember
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Better to live in the desert, than with a quarrelsome and ill-tempered wife -Proverbs 21:19
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