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Old 2nd Oct 2001, 05:24 AM   #1
LoTekK
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uh-60 prefab?

just wondering if anyone knows of a good uh-60 blackhawk prefab... or any other transport chopper in that class (mebbe a pavelow)... i'm trying to incorporate one in my map to test out the reinforcements idea i'm toying with... i've been trying to make one in ued but it's turning out lookin' really sh!tty...

also, if anyone can point me to a nice, FREE, modelling program (can't bloody afford 3ds max... ) i'd be eternally grateful...
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Old 2nd Oct 2001, 09:29 AM   #2
Dupre
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Well, LoTekk, if you find one to use, let me know as well. I've been looking for one to put on my battleship. Otherwise, when I run out of things to do (ha! i.e. get my map finished), I'll make one. But then again, by then.. maybe Inf will have it's vehicles out and we'd just plop one of theirs down.
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Old 2nd Oct 2001, 11:34 AM   #3
poaw
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Well LoTekk, you could try
any number of excellent utilities like Gmax http://www.discreet.com/products/gmax/ Or
rather than that you can try a number of the programs in the
expanisve database on www.download.com Most of them are
zipped so you'll need WinZip.
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Old 2nd Oct 2001, 05:58 PM   #4
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Dear god poaw! NOT WINZIP!
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Old 3rd Oct 2001, 01:16 AM   #5
Midwinter
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For ZIP files, I would reccomend Power Archiver. It can handle .ARJ, .ZIP, .ACE, .RAR, .LHA and some of those other compressions not used by anyone . You can get it at www.powerarchiver.com
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Old 3rd Oct 2001, 04:36 AM   #6
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Read between the lines guys.....
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Old 3rd Oct 2001, 05:01 AM   #7
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I know what happening poaw, im just joking

plus I don't like you either
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Old 4th Oct 2001, 04:36 AM   #8
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poaw, have you tried Gmax? I'm thinking of downloading and giving it a try...
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Old 4th Oct 2001, 04:32 PM   #9
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The one you request for naval operations would be the SH-60B.

I've got the blueprints for that one (among others).

If you plan to really put into a map I'll do one for you, yet I'm no good on textures. I'd also need to know what detail-level you need. Want the chopper accesible?

There's hundreds of pics around, so textures shouldn't prove too much of a problem, apart from convincing someone to do them

Samples of my recent work here.

Contact me on ICQ# 19876481.
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Old 4th Oct 2001, 05:34 PM   #10
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yeah, your prefabs seriously rock, especially since they were done in ued (which i tried doing with the uh-60)...
anyways, the way i started off was "sketching" out the profile view in the 2d editor (and mind you, i did a pretty good job of it), but then i realized, of course, that extruding it wouldn't work without massive amounts of brush clipping... i may get around to it, but right now i just want to map a little... if you'd be able to do this, it would definitely be cool...
what i'm shooting for, essentially, is a utilitarianly (is that a word?)-detailed chopper, with access to players (it'll be flying around, and i'm using it for timed reinforcements)... i might try my hand at a huey with a .50 door gun (don't knock it until they actually give us an m-60 doorgun... )
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st0rmcaller: I didn't have to wear pink...
st0rmcaller: But then again, It's not like I'm getting any
st0rmcaller: so I may as well wear pink
thepinklamb: lmao
st0rmcaller: but then, I may wind up getting some. the kind of some no man wants
st0rmcaller: I shoulda moved to Nevada, not Vriginia. Nevada has whores.
st0rmcaller: Virginia is for lovers, but **** me if that means all the chicks are taken.
st0rmcaller: <---****ed.
---
st0rmcaller: If female, and under the age of 90, she's a ****in winner
thepinklamb: lol
st0rmcaller: Hey, I got to have SOME standards
st0rmcaller: mebbe 85
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Old 5th Oct 2001, 02:20 AM   #11
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I'll do a raw version this weekend and then we can talk it over.
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Old 5th Oct 2001, 02:29 AM   #12
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Damn Farris! Great looking prefabs!!! Especially the Leopard, it looks very realistic.. Any luck in finding a texturer for that un'?
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Old 5th Oct 2001, 03:40 AM   #13
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In the making. Two people working on it.
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Old 5th Oct 2001, 07:32 AM   #14
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@Dupre :

This is the right one, yes?



It's the naval SH-60B Seahawk, appropriate for use on a ship.

@LoTekk :
Can you live with the Seahawk? I have no blueprints of the blackhawk, but could attempt a modification of the Seahawk later, based on photos.
Problem with the Seahawk for you would be : Only one door. The two-door Blackhawk version would be better for landing ops.
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Old 5th Oct 2001, 11:31 AM   #15
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Sweet Fenris. That's exactly what I'm looking for. Any help you could offer would be greatly appreciated (definite tag line in the credits). I'll have some poly count numbers to you soon so you can gauge how much detail you can build into it. As for scale size, I'll also get you rough dimensions of the landing pad so you can build it to scale. I built the battleship off of a 1:350 scale model using 16 units per real-life foot of measurement so it should scale to any blueprints you have of the Seahawk.
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Old 6th Oct 2001, 06:43 AM   #16
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Hm, well.

First approach on caling was that I tried out a little with boxes, what box looked how high.

I then did the scaling relative to the other prefabs I made.
These are a compromise between first and third person view.

It ended up in 110cm being 72 units. If that helps you.
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Old 6th Oct 2001, 08:29 AM   #17
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A very first look :

Nodes 220 Polys 78

Nodes 190 Polys 70

Nodes 74 Polys 30

Nodes 58 Polys 38
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Old 6th Oct 2001, 04:14 PM   #18
LoTekK
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gawddamn, man, you do some sweet work!
btw, i'm attaching a pic of the uh-60's profile, front, and plan views, in case that'll help... that's just too cool, dude...
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st0rmcaller: I didn't have to wear pink...
st0rmcaller: But then again, It's not like I'm getting any
st0rmcaller: so I may as well wear pink
thepinklamb: lmao
st0rmcaller: but then, I may wind up getting some. the kind of some no man wants
st0rmcaller: I shoulda moved to Nevada, not Vriginia. Nevada has whores.
st0rmcaller: Virginia is for lovers, but **** me if that means all the chicks are taken.
st0rmcaller: <---****ed.
---
st0rmcaller: If female, and under the age of 90, she's a ****in winner
thepinklamb: lol
st0rmcaller: Hey, I got to have SOME standards
st0rmcaller: mebbe 85
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Old 7th Oct 2001, 04:11 AM   #19
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Exactly what I needed.

Thanks a lot.
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Old 7th Oct 2001, 10:10 AM   #20
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One step further, but I have to admit, won't be finished this weekend. Shortage of time.

Nodes 370 Polys 135

Nodes 380 Polys 140
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