News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 2nd Dec 1999, 06:00 PM   #1
HorgBoth
Registered User
 
Join Date: Dec. 2nd, 1999
Posts: 2
Post

I think I read somewhere, that in Assault
match, if you die, you cannot respawn until
the game restarts. When I play assault, people I kill respawn right away. Now, if this is the way it is, thats cool. I would
like to see a mutator for this though.
If not, is there someplace where I can specify "dont let player respawn after death, until level restarts"??

HorgBoth is offline   Reply With Quote
Old 2nd Dec 1999, 06:30 PM   #2
BoBVila ]|[ Arena
Registered User
 
Join Date: Dec. 2nd, 1999
Posts: 80
Post

With the existing weapons, this would be super lame....with a Counterstrike mod, it would be cool with 1 or 2 or 3 lives. With rocket launchers and miniguns and flaks and combos it is stupid.
BoBVila ]|[ Arena is offline   Reply With Quote
Old 3rd Dec 1999, 07:20 AM   #3
Voyd
Registered User
 
Join Date: Nov. 24th, 1999
Location: Canada
Posts: 981
Post

hold on here. this doesnt make the slightest bit of sense. is the Assault team supposed to capture the objective without dying once? thats insane.
Voyd is offline   Reply With Quote
Old 3rd Dec 1999, 10:43 AM   #4
L_S
.
 
L_S's Avatar
 
Join Date: Nov. 24th, 1999
Posts: 5,102
Post

He is saying that in assault each player should only get one life. While this would be more realistic, I just dont think it would work in UT cuz of the lethal weapons.


If you have any problems with what I just said then I welcome you to click here.


L_S is offline   Reply With Quote
Old 3rd Dec 1999, 11:35 AM   #5
lipton
Registered User
 
Join Date: Nov. 21st, 1999
Location: asheville nc usa
Posts: 15
Post

at first i thought .. hey that might make it pretty fun .. to actually have a fear of dying and not be able to respawn right away .. but then one word came to mind ...
HEADSHOT!! ..nuff said [img]/~unreal/ubb/html/smile.gif[/img]
lipton is offline   Reply With Quote
Old 3rd Dec 1999, 11:38 AM   #6
[OF]candyman
Registered User
 
Join Date: Nov. 24th, 1999
Location: OHIO
Posts: 500
Cool

This would not work in assault on most of the maps.....Most people get killed within 30 seconds on most of the levels....If you had an even playing field maybe but when your killed by autocannons and are only given a couple weapons on offence till you get part way thru the map it would not be a very smart idea but if the defence could not respawn hey now there is an idea..I normally kill 5 people to everyone time I die when I am on defence so it does seem that might work...hehehe after say 10 tries on offence your sure to get the job done (even if there is no defensive team left [img]/~unreal/ubb/html/wink.gif[/img]
[OF]candyman is offline   Reply With Quote
Old 3rd Dec 1999, 12:48 PM   #7
bongzilla
Registered User
 
Join Date: Nov. 25th, 1999
Posts: 21
Post

Most mods that do that for other games are gay as hell...I doubt it would be any different with assault.
bongzilla is offline   Reply With Quote
Old 3rd Dec 1999, 12:49 PM   #8
HorgBoth
Registered User
 
Join Date: Dec. 2nd, 1999
Posts: 2
Post

You know, what I am getting at, is a counter
strike modification for UT. A combo "last man
standing" - "assault" type thing is what
I was thinking about. Seems it might not be too hard to merge the two, and provide maps to support it. If I can muster up the time and energy, I might see if I can tinker with
it :P

HorgBoth is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:49 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer