Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > General Infiltration Discussion

Reply
 
Thread Tools Display Modes
Old 21st Sep 2001, 09:36 PM   #1
Khutan
Always in a vicious circle....
 
Khutan's Avatar
 
Join Date: Jul. 25th, 2001
Location: Merseyside, UK
Posts: 417
INF DecalStay V3.0

Ok, here it is, the new INF DecalStay release. It now works with INF 2.86, and has also been integrated into the INF Main Menu ! no more ini editing. It has the same weird installation procedure as before, so watch out for it (and don't forget to make sure there are no spaces at the end of the ini line ) here's a pic of the menu:
Khutan is offline   Reply With Quote
Old 21st Sep 2001, 09:42 PM   #2
NotBillMurray
It's Suntory Time!
 
NotBillMurray's Avatar
 
Join Date: Mar. 11th, 2001
Posts: 2,294
You are completely the man. A welcome return for this mutator!

Any chance of posting a link so we can use it

*Edit : Haha. Insta-posted the author. *

Last edited by Monk_Zero; 21st Sep 2001 at 09:54 PM.
NotBillMurray is offline   Reply With Quote
Old 21st Sep 2001, 09:42 PM   #3
Khutan
Always in a vicious circle....
 
Khutan's Avatar
 
Join Date: Jul. 25th, 2001
Location: Merseyside, UK
Posts: 417
and here is INF DecalStay...Enjoy and don't forget to read the Readme!
Khutan is offline   Reply With Quote
Old 21st Sep 2001, 09:43 PM   #4
Khutan
Always in a vicious circle....
 
Khutan's Avatar
 
Join Date: Jul. 25th, 2001
Location: Merseyside, UK
Posts: 417
I so knew I was going to get instaposted - lol

*Edit : git *

Last edited by Khutan; 21st Sep 2001 at 10:02 PM.
Khutan is offline   Reply With Quote
Old 21st Sep 2001, 09:53 PM   #5
yurch
Swinging the clue-by-four
 
yurch's Avatar
 
Join Date: May. 21st, 2001
Location: USA, Maryland.
Posts: 5,781
One question - could you make it so spent clips stayed as well?
__________________
yurch is offline   Reply With Quote
Old 21st Sep 2001, 10:33 PM   #6
Khutan
Always in a vicious circle....
 
Khutan's Avatar
 
Join Date: Jul. 25th, 2001
Location: Merseyside, UK
Posts: 417
I suppose I could do that, it'll have to wait till tomorrow though (it's ~4am and I'm falling asleep) ...would've been better if you'd suggested that before I released it hehe
Khutan is offline   Reply With Quote
Old 21st Sep 2001, 10:55 PM   #7
yurch
Swinging the clue-by-four
 
yurch's Avatar
 
Join Date: May. 21st, 2001
Location: USA, Maryland.
Posts: 5,781
Shell casings on ground, bullet holes in walls, drums on the ground.
I like it
__________________
yurch is offline   Reply With Quote
Old 22nd Sep 2001, 12:26 AM   #8
JamesT
sniper apprentice
 
JamesT's Avatar
 
Join Date: Jun. 25th, 2001
Location: Taiwan
Posts: 798
Thumbs up

This is so great, especially with that "integrated menu!"

Not any other mutator has done this. You are the first one, Khutan.

But it is a pity that this integrated menu can only work in v2.86 because the team has announced that they have been making a totally new GUI for v2.87.

And as for making empty magazines stay, I think Khutan you don't have to do this. Actually this feature should have been included in v2.86 but somehow it is not included. About two weeks before v2.86 was released, Warren posted a v2.86 detail list. In that list, Warren said both empty magazines and empty brass casings can be set to stay forever, but after v2.86 released, we only get brass casings with this feature.

So, I think this will be officially corrected in v2.87.
JamesT is offline   Reply With Quote
Old 22nd Sep 2001, 12:30 AM   #9
the vrrc
noexistant user
 
Join Date: Jun. 16th, 2001
Posts: 1,834
NO SLEEP FOR YOU! WORK SLAVE, WORK! *vrrc cracks out a whip* NOW, MUTATE!

Cool. Can't wait until it finishes d'loading.

Erh... stupid question... where is the Infiltration INI?
__________________
If you are ever given a chance to pick up a quater, run. Run with whatever speed God has given you and pray "They" don't catch you.
the vrrc is offline   Reply With Quote
Old 22nd Sep 2001, 07:47 AM   #10
Hadmar
Queen Bitch of the Universe
 
Hadmar's Avatar
 
Join Date: Jan. 29th, 2001
Location: Nerdpole
Posts: 5,392
Try:
UnrealTournament\System
__________________
Hadmar is offline   Reply With Quote
Old 22nd Sep 2001, 09:40 AM   #11
the vrrc
noexistant user
 
Join Date: Jun. 16th, 2001
Posts: 1,834
I can't find... oh, wait, there it is.

The VrrC <--- Computer Illeteraite and word illetaraite
__________________
If you are ever given a chance to pick up a quater, run. Run with whatever speed God has given you and pray "They" don't catch you.
the vrrc is offline   Reply With Quote
Old 22nd Sep 2001, 04:15 PM   #12
DLL
Chrysolyte
 
DLL's Avatar
 
Join Date: Mar. 12th, 2001
Posts: 1,896
Good job man
__________________
I don't understand all the "let's give peace a chance" people. I give peace a chance everyday. My Glock is there just in case peace doesn't show up.
DLL is offline   Reply With Quote
Old 22nd Sep 2001, 10:07 PM   #13
Saving Private Raptor
What The ^%&;*$!!!
 
Saving Private Raptor's Avatar
 
Join Date: Dec. 5th, 2000
Location: Wollongong, NSW, Australia
Posts: 168
Thumbs up

Great work Khutan . There is just one problem that I've got with this mutator . Its that the right side of the menu screen is f**ked up. Look at the screen shots below:

This one is with World Texture Detail on low


This one with Medium


And this one with High


Its not that important but can you please try and fix this?

Once again good job
__________________

Theirs Not The Reason Why
Theirs But To Do And Die
Saving Private Raptor is offline   Reply With Quote
Old 23rd Sep 2001, 12:12 AM   #14
{MUF}Dakin
In it to win it
 
{MUF}Dakin's Avatar
 
Join Date: Jun. 6th, 2001
Posts: 194
Yeah same problem for me! But luckily most of us regular INF users have the whole thing memorized!
__________________
[Sig Deleted - too big]
{MUF}Dakin is offline   Reply With Quote
Old 23rd Sep 2001, 10:42 AM   #15
Khutan
Always in a vicious circle....
 
Khutan's Avatar
 
Join Date: Jul. 25th, 2001
Location: Merseyside, UK
Posts: 417
Thumbs up

awww damnit Something always goes wrong I'll see what I can do about it (I had no idea the world detail even effected the menu ) Expect V3.1 either tomorrow or Tuesday..
Quote:
But it is a pity that this integrated menu can only work in v2.86
I knew about that, did it anyway hehe, if it's still possible to run INF DecalStay with 2.87 (it may well be broken again), then I can re-use parts of the menu interface I have already done.

Thanks for the support everyone
Khutan is offline   Reply With Quote
Old 23rd Sep 2001, 11:14 AM   #16
Khutan
Always in a vicious circle....
 
Khutan's Avatar
 
Join Date: Jul. 25th, 2001
Location: Merseyside, UK
Posts: 417
lol - fixed (i forgot to turn off generation of lower detail textures). You'll have to wait for it a little bit longer though (I'm going to see what I can do about shellcasings/magazines). Btw I also found another bug (that I've fixed), so if you want to see how good a beta tester you'd make, see if you can find it
Khutan is offline   Reply With Quote
Old 23rd Sep 2001, 04:10 PM   #17
R-Force
(IF)
 
Join Date: Nov. 21st, 2000
Location: Canada, Quebec, Terrebonne
Posts: 1,060
Hum... Khutan, if you could mod the menus and give new options, could you make one to modify loadout? I mean, break the ammo limits or change the bulk values of items?

I have been thinking about making a mutator for the loadout system but the way mutator used to work it could not be done (since it had to work before the game started). But since you could do that, i guess many other small thing of that kind could be done...
R-Force is offline   Reply With Quote
Old 23rd Sep 2001, 06:13 PM   #18
Beppo
Infiltration Lead-Programmer
 
Beppo's Avatar
 
Join Date: Jul. 29th, 1999
Location: Aachen, Germany
Posts: 2,283
Unhappy

INF-DecalStay is cool ... but to suggest changes in our loadout setup etc etc is not the thing I wanna see happen. Some mutators mix up INF to be more like UT, CS or anything alike... so these mutators are doing a "fine" job to change INFs basic rules. I don't want you to stop such things but honestly I don't like to see these things happen.
We develope INF to be different from standard FPSs and we would like to stay different... so plz do not mess up with such basic things like loadouts etc.

I hope you can understand, thx.

oh and the ammo limit will be gone in the next version... (if the balancing is ok while testing)

- Beppo
__________________
Beppo is offline   Reply With Quote
Old 23rd Sep 2001, 06:23 PM   #19
R-Force
(IF)
 
Join Date: Nov. 21st, 2000
Location: Canada, Quebec, Terrebonne
Posts: 1,060
Beppo: I had no intention of wanting an UTish killing the loadout system, quite the opposite... I think the bulk should be the relative "bulkiness" and nothing to do with weight...


A large rifle should be combersome and make it akward to move around if you carry more than one of them... I think if weapons were a lot more bulky than their ammos, we would see a lot more of 1-2 weapons loadout instead of walking amories (to have more ammos to spare)...
R-Force is offline   Reply With Quote
Old 23rd Sep 2001, 06:31 PM   #20
Beppo
Infiltration Lead-Programmer
 
Beppo's Avatar
 
Join Date: Jul. 29th, 1999
Location: Aachen, Germany
Posts: 2,283
Wink

R-Force, no offense or something alike... your post wasn't the real reason for my post actually... it only "fitted" at the mo...
I just wanted to post this in a thread about INF mutators and your post was near such an intention to change basic things that I simply thought that I had to reply to it.

Well the new and reworked stamina and bulk system really changes the loadout characteristics a lot if compared to the current version of INF.
But I guess it's not good to limit the players loadout directly. So we will allow multiple weapons with a resulting loss of stamina of course. So if a player really wants to "walk" around like a little WarMachine... he/she can... but light-weight-soldiers will run past ya with a smile
__________________
Beppo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:08 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer