News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 21st Sep 2001, 11:41 AM   #1
Mr Roboto
Registered User
 
Mr Roboto's Avatar
 
Join Date: Jul. 6th, 2001
Location: Canada eh!
Posts: 50
Question Texture Lighting

I'm building a map that has several spiral staircases in it. The stairs have a sloped bottom to them. Before changing any of the texture properties the textures appear as triangles. I'm using a concrete texture and can pan the textures to eliminate contrast between the triangles. But there is a major difference when light is added.
Using Bright Corners does not fix the problem as it only works on the Floor/Ceiling surface not the Slant surface.
Using Unlit makes both surfaces appear the same which is good.
Now the problem of correct lighting effects does not work. I then tried using HighShadowDetail but that did nothing.
I've attached a picture showing one staircase without the textures altered and default lighting. The other picture shows another staircase with Unlit on and HighShadowDetail on. I also have added lighting to this staircase.
How can I get the bottom of the staircase smooth with the correct light/shadow effect?
Mr Roboto is offline   Reply With Quote
Old 22nd Sep 2001, 09:50 PM   #2
Mr Roboto
Registered User
 
Mr Roboto's Avatar
 
Join Date: Jul. 6th, 2001
Location: Canada eh!
Posts: 50
Still waiting for some suggestions on this one. Any ideas would be appreciated.
Mr Roboto is offline   Reply With Quote
Old 23rd Sep 2001, 09:57 AM   #3
ChrisToth.hu
Level Designer
 
ChrisToth.hu's Avatar
 
Join Date: Oct. 2nd, 2000
Location: Atlantis
Posts: 2,740
Try to align the textures.

(The brush is unncecessarily high-poly so the alignment will be a pain in the ass. Try to lower the polycount.)
__________________
Chris Toth
-------------
Chris@message.hu

ChrisToth.hu is offline   Reply With Quote
Old 23rd Sep 2001, 02:53 PM   #4
Child of Rama
Registered User
 
Join Date: Sep. 23rd, 2001
Location: Norwich, Norfolk, England
Posts: 1
You could try making the surface special lit, go to surface properties, flags, tick special lit. Then place a light nearby and go to light properties, lighting and special lit true. This light will then only effect special lit flagged surfaces, make the light really bright then tone it down so that the surface brightness eventually matches that of the surrounding surfaces.
This is what I tried with my levels dark patches when the other texture flags did not seem to help.
Child of Rama is offline   Reply With Quote
Old 24th Sep 2001, 07:35 PM   #5
Mr Roboto
Registered User
 
Mr Roboto's Avatar
 
Join Date: Jul. 6th, 2001
Location: Canada eh!
Posts: 50
Chris
I've tried aligning (panning as I noted) the textures to eliminate contrast, if you mean move them up, down, left or right. If this is not what you mean by align could you please explain.

How do you change the poly count.

Child of Rama
I haven't tried using the special lit flag yet as it's not an issue of getting enough light. I will give it a try it on the slants only as they appear darker than the rest. Who knows it may just work.

Thanks for the replies.
Mr Roboto is offline   Reply With Quote
Old 25th Sep 2001, 02:38 AM   #6
MachDelta
Haphazard Nobody
 
MachDelta's Avatar
 
Join Date: Apr. 29th, 2001
Location: Canada
Posts: 1,517
Special lit hasto be one of the most underrated features of all time. I use it in almost every skybox I make, an quite often when im having lighting difficulties like yours. Embrace special lit... it is your friend...
__________________
MachDelta is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:25 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer