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#1 |
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Registered User
Join Date: Sep. 3rd, 2001
Location: Canada
Posts: 11
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Hmmmmmmmm, getting shot...
Im sure this has been mentioned, it was touched it another thread regarding armor. Okay you know when people get shot, usually they are someone, crippled per say, but I think that you should die eventually if you are shot, none of this hanging by 10 life crap while you go shoot everyone else. I think this is a pretty valid point, seeing as how this game is supposed to be a close to "real" as it can be. Im not saying go as far as crippling the part of the body that was shot. A shot man doesnt usually run, does he?
Well thats 2 suggestions today, all this creative energy flowing through me is making me tired, time for bed, have a good one... |
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#2 |
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irl, getting shot hurts
![]() but since we got a few problems telling a computer that "hurt" means, some things cant be adapted properly. yea it adds a new level to detail, but its not realistic to say that a guy shot in the arm by a beretta has anything like the pain a guy who had his intensines blown out by an m2hb has. the beretta victim can sure as hell run ![]() and he could last for a few days without treatment if the wound dident hit any major blood vessels. for anything more major, theres something known as the golden hour. the length of time where you can be treated befor shock and blood loss seal your fait. but if we're talking golden hour, were talking mortal wounds you probly wont be able to fight with. in game, your out the game and dead for all intensive purposes. I'll wait till I see what this body armor does before I form an opinion about it. |
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#3 |
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This is where Bandaging would come into play. Headshots would kill you, so would a couple of torso shots.
If you were shot and lost 40 health initially, your remaining health would slowly tick away unless you bandaged yourself. While bandaging you would not be able to fire any weapons, and you would only be able to walk, not sprint or run. I've played with this format in another mod, and its adds realism: You've been wounded, and the enemy is near. You have to decide, "should I stop and bandage, taking the risk I get finished off? or do I go after him, and hope I kill him before I bleed out?" fun stuff... |
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#4 |
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I thought medics stopped the bleeding.
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#5 |
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There is a mutator called ActionRealism that will have you slowly bleed to death if you are wounded, problem is you eventually die even if you had a leg wound, etc. One feature that is an idea for INF, is that this mutator allows you to read where you are getting shot as it's happening....cool, eh? Now if I could just find some band-aids around here.
It's down as I write this yet hopefully Modsquad will get there sh** together some time today. At any rate...enjoy. http://modsquad.online.fr/mutators/actionrealism05.zip Last edited by Grimzone [K.I.L]; 21st Sep 2001 at 10:36 AM. |
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#6 |
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IMO bleeding should be based upon where you have been hit
example: leg- bleed 20hp chest- bleed 30hp...... just an example this values are totally made up
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#7 |
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I think the current damage model is not realistic enough.
I think after being shot you should be in shock from the hit, and unable to attack for a moment. I know as of now getting shot will stop you from fireing. but I would like to see more
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#8 |
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-=new "wound" animation=-
Imagine getting hit twice and quickly being knocked down to the ground, then having to crawl for two seconds before even being able to get back up. While you are trying like hell to crawl to any nearby cover, you are extremely vulnerable of getting killed where you lay by any enemy spotting you. I can see it now, there would be a whole hellava lot of execution style kills in some future version of INF with this idea being implemented...enemy coming up and skull capping ya from behind as you desperately try to get back on your feet. Lights out, until I respawn that is, only to find that same guy who killed me now *wounded* having to crawl for his dear life...I hope he looks up at me one last time before...BAM! |
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#9 |
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Said it before, ill say it again
:Locational Hit damage. Head = Auto-death, any weapon Leg = move slower Arm/hand = Less Acc (increase viewbob?) As soon as you lose some health, you should bleed ( a la TacOps and Strike Force) so you leave a trail of blood so your enemys can find you
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[*SDS*] BlAcK_PlAgUe22
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#10 |
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Ya, but...what about the chest and mid section?
I should have said that 2 quick hits in those areas would knock you on your ass (perhaps a 1 in 3 chance) where your forced to crawl a bit until you can get up again. I agree with your other suggestions, bob should be increased, etc. |
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#11 |
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Actually, I have heard of people getting shot in the head and surviving. Not in the brain-pan, but in the face.
I think bleeding should be part randomised and depend on body location. I also think some bleeds should only be slowable, not stopable (as in - you've severed an artery) because that happens. That would add a new element to it. Trying to get the round finished so you could get treatment.
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#12 |
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well it would be cool if you where knocked out for a moment (screen black) and then regain consciousness. IE you get shot and your buddies drag you to cover to regain consciousness and you can continue.
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"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
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#13 |
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Day of Defeat for HL has the whole bandage-or-bleed thing going... but here's the thing... they coded it so certain weapons will not make you bleed to death. You get shot with the 45 ACP and unless it hit you in the chest, you will not bleed to death. However, if you get winged... lets say by a 50 cal gun, you will sure as hell start to bleed... and unless bandaged... you will die. I thought it was a nice effect.
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#14 |
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depending on the bullet, you can get hit in your vest and shrug it off.
yea it hurts like hell and makes you think twice about standing where you are. but it wont stop you. and I dunno what kinda bullet hit would knock you down without penetrating the vest. some of the latest armors got plates to stop just about everything save .50 as I understand. bleeding out is a tricky thing. you might want to opt for a standard time frame over "different times for different hits". My thinking is cause this is online, and portraying shot accuracy is impossible unless your playing under 100ms. plus its still a game. and it probly takes less computing time this way. The most fatal wound Ive seen is what they call a femeral artery hit (upper thigh). their far more common that head hits, (as the head is a small target, and only certain kinds of strikes through the center of the brain or those severing the spinal cord actualy stop you cold) and you can bleed out extremely fast through your leg. with a chest hit, they would have to hit you in about 3 seperate places to kill you in a relatively short time. not figuring in for body armor. and even if they put a shotgun in your gut and fired the whole clip, a human can still move for about 4 minutes sans lung and cardiac function. granted the shock pain might stop that, or it might not. its very much an individual tolerance thing. but either way, human bodies are tougher than you might think. |
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