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#1 |
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Registered User
Join Date: Nov. 28th, 1999
Posts: 1
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anyone else notice the weird mouse movement on the pyramid map? its like it is gliding a little too far when you move the mouse in a direction. is this intentional? i've only noticed it on that map, the others with low gravity (hyperblast or the rooftop map) dont have the weird mouse movement.
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#2 |
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Registered User
Join Date: Nov. 20th, 1999
Posts: 182
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may be that your video is laggin like the FPS and stuff
i had that prob in the first UNREAL if your using glide disable vsync and see if that works "preferences" in console then rendering-glide if not might be the lev or your mouse |
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#3 |
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Registered User
Join Date: Nov. 29th, 1999
Posts: 2
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Yeh I noticed that too.
The pyramid level is wacked, especially when you look up or down. Mouse movement slows to a crawl. I don't think it's related to video performance, becuase I haven't had any problems with the other levels. And the poly count when the slowdown occurs doesn't seem any higher than normal. Oh well. |
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#4 |
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Registered User
Join Date: Nov. 29th, 1999
Posts: 10
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I didn't notice any slow down in that map. On the other hand, I'm running an Athlon 700 with a GeForce 256. I did notice that the volume goes way down while floating in the center and then the volume returns to normal when getting out of the Zero G area. Not sure if it's supposed to be that way or if it's a bug.
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#5 |
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Registered User
Join Date: Nov. 11th, 1999
Posts: 12
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It has something to do with the sky and/or all the transparency used in the sky. UT slows to a crawl on that map with my tnt2, setting the world detail down to medium helps but it's still slow.
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#6 |
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Registered User
Join Date: Jul. 21st, 1999
Location: Colorado Springs, Co, USA
Posts: 80
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The center zone in the Pyramid is a water zone (without the breathing problem). That is probably why the sound changes and the mouse moves different.
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