howdy fighta. I've heard that unrealed is problematic for compiling stuff. So instead do this. Place your .uc files (text document containing your uscript but make sure you change the ending to .uc as opposed to .txt) in a folder named classes, in another folder called whatever your mutator is called, and place that folder in your Unrealtournament root folder (example C:\unrealtournament) . Then go into your ut system folder and open yout unrealtournament.ini. Go down to the section where it says edit packages and add the line EditPackages=your mutatorfoldername once you add this line save the changes and close. Now you need to run UCC.exe. To do this click the start button on your desktop and go to the Run tab. In the window type C:\UT\system\UCC.exe make where UT is the name of your UT folder. Then just click run and it should compile your Uscripts.