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Old 11th Sep 2001, 07:39 AM   #1
Euphoric Beaver
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Simulated functions?

What are these for and why would I use them?
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Old 11th Sep 2001, 12:00 PM   #2
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read this

you need to read this:

http://unreal.epicgames.com/UnrealScript.htm
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Old 11th Sep 2001, 01:15 PM   #3
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Simple explaination: simulated functions are executed on the client not just the server, though there are complications to it.
Read Mongo's Replication De-Obfuscation ( http://www.planetunreal.com/pipeline...plication.html ) and be enlightend.
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Old 12th Sep 2001, 01:55 AM   #4
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Remember any simulated functions *must* be called by simulated functions, otherwise they won't be called on the client. Don't break the simulated train...
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Old 12th Sep 2001, 05:18 PM   #5
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And remember that any ROLE >= ROLE_AutonomousProxy can also execute functions without being simulated. I once had a hard problem with a dumbproxy, because the simulated functions out of it where called, but nowhere is stated that no clientside events can be used on them.
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