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Old 7th Sep 2001, 10:37 PM   #1
bhaight
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Unreal Gold SP Question

Just installed Unreal Gold and am in the process of downloading a lot of custom single player maps. My question is how do I change difficulty settings in custom maps that support this. Sorry if this sounds like a stupid question, but, I am fairly new to Unreal.
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Old 7th Sep 2001, 11:45 PM   #2
Techno JF
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To do that, you have to specifically open the maps through the system console. Normally you would type something like "open Hexephet.unr" but instead, you have to assign a difficulty setting with it.

Here's the format, with the above as an example:

open Hexephet.unr?difficulty=2

This will open the map on the Hard difficulty setting. Notice that the difficulty parameter is separated from the statement with a question mark.

The numbers of the difficulty levels from Easy to Unreal go from 0 to 3, where 0 is Easy and 3 is Unreal.
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Old 8th Sep 2001, 09:01 AM   #3
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The best of the bunch of custom maps can be found at http://www.unrealsp.org
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Old 8th Sep 2001, 10:30 AM   #4
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Thanks for the info guy's. Already using unrealsp.org for maps. Just out of curiousity. what is the best sp custom map available?
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Old 8th Sep 2001, 01:18 PM   #5
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Well, it varies from person to person, ATM I like Illhaven Saga and Shrakithra's Tower.
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Old 8th Sep 2001, 02:24 PM   #6
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It does vary quite a bit, but you'll find a lot of people saying Shrakith'a or Hexephet, with Illhaven being a close third, and possibly Xerania 2 behind that.
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Old 8th Sep 2001, 08:58 PM   #7
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Yeah... with me, Illhaven is my top favorite, the theme is closely related to the U1 Nali, with a twist.
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Old 9th Sep 2001, 05:32 AM   #8
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Illhaven is nice, but from a gameplay standpoint it suffers vs Hexephet.
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Old 9th Sep 2001, 01:39 PM   #9
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I agree. The concept and storyline for Illhaven is excellent, but it could use a full going-over to correct minor bugs and other things that look (or sound) weird.

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Check out the review and tips that I wrote for the Illhaven Saga at www.unrealsp.org!
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Old 10th Sep 2001, 12:41 PM   #10
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I'm remaking Illhaven for Unreal Tournament, with fixes such as resized torches, aligned texturing, and more.
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Old 10th Sep 2001, 01:21 PM   #11
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Cool. Did you get Kew's permission?
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Old 11th Sep 2001, 03:08 PM   #12
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Before I release it I will come in contact with Tim 'Kew' Jervis, and get his permission.
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Old 11th Sep 2001, 04:12 PM   #13
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If you can get his permission, then that will be really cool. Just remember two other things: 1. take advantage of MusicEvent Triggers, and 2. give the maps another set of names just in case someone has both the new maps and the original Illhaven maps.
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Old 11th Sep 2001, 04:44 PM   #14
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Yeah I reckon I'd download that. Sounds like a good idea.
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