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Old 30th Aug 2001, 07:20 PM   #1
FieldMedic
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Lightbulb How about adding Class/Ability/Rank feature?

Hello

I think it will be good to add these features in the future of Infiltration , it will add another part of realworld and more things to do for the player (so a better gaming experience)

Rank : based on results of a round : sergent , colonel etc.... not only based on number of kill but on accuracy, team play (difficult value to give to a player) or efficiency with a class based weapon... or Rank affected randomly by the program in the beginning of a round

Class based character : medic , sabotage , sniper, support , etc... everyclass with a different accuracy and cash for their weapon loadout / or specific loadout , more realistic to simulate different military jobs at war

Special Ability depending on a class or a rank (if rank is added) to simulate difference between 2 human in real life : one will be more resistant, another more accurate etc ...

I think it would be a big step toward a standalone game i will enjoy to buy

Bye
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Old 31st Aug 2001, 03:07 AM   #2
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The idea of classes has always been rejected by the INF team. Your weapon(s) define your "class" If you want to be a sniper, pick a sniper's weapon. If you want CQB, pick an appropriate weapon.
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Old 31st Aug 2001, 07:06 AM   #3
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Somehow I dislike the idea of ranks in INF...
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Old 31st Aug 2001, 07:42 AM   #4
poaw
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Quote:
Originally posted by Kisen_K
Somehow I dislike the idea of ranks in INF...
Same here, mostly be because ranks in the military aren't a reflection of profiency at your job. A Major in a transport battlion isn't the best truck driver in the battlion. He's simply their commander.
The best infantry in the world aren't for the large part Officers, they're NCOs.
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Old 31st Aug 2001, 07:59 AM   #5
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I can somehow doubt that seeing as how most of the worlds elite SF and CT units consist solely of officers.

Examples Alpha, Omon, Gign GsG9 etc.
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Old 31st Aug 2001, 08:04 AM   #6
poaw
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SAS, KSK, USN SEALs....

EDIT: ....Singaporean Special Operations Force, Spetsialnoye nazranie, South Korean 707th Special Mission Unit, and Israeli Sayerets.

Just beacuse they haven't been hyped to hell and back doesn't make them any less skilled at what they do.

Last edited by poaw; 31st Aug 2001 at 08:26 AM.
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Old 31st Aug 2001, 09:43 AM   #7
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YOU DAMN n00b's and your ranks!!

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this has been thrown around ALOT here

basicly the team, and the community (well fourm community anyways) say NO
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Old 31st Aug 2001, 10:24 AM   #8
asmodeus
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we do need some medic equipment though
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Old 31st Aug 2001, 11:03 AM   #9
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Most of the fighting part of KSK are actually NCOs, or so I've been told by fellow soldiers.
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German Armed Forces, 8./NschBtl 310, 1st Platoon, ret.

find / -name \*yourbase\* -exec chown us:us {} \;

"The children now love luxury; they have bad manners, contempt for authority; they allow disrespect for elders and love chatter in place of exercise. Children now are tyrants, not the servants of their households. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and tyrannize their teachers.
Sokrates, Greek philosopher, 470-399 BC
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Old 31st Aug 2001, 12:09 PM   #10
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We need some way to be restricted of feild medical stuff. Other whys, everyone would be packing around some medic stuff, and there would be no reason to be a medic, for those of us who dream abou it [me included]. Maybe 2 levels of medical stuff, bandages, and medical kits. Medical kits would be slow unpacking, it woud include pain killers, bandages. And bandages, well, bandages. The pain killers would increas health by 25% as to simulate them taking affect. The bandages would just stp health from decreaseing at fast levels, just slows down the process. Also, medkits could only be used on other people, while bandages are more reliable to everyone.
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Old 31st Aug 2001, 12:33 PM   #11
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Not every soldier will be carrying medical equipment because it's bulky and heavy. All of the soldiers can, and do, carry a personal medical kit. But that is inadequate for dealing with serious battlefield injury. That requires supplies that will seriously affect the amount of weaponry you carry.
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Old 31st Aug 2001, 10:44 PM   #12
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Quote:
Most of the fighting part of KSK are actually NCOs, or so I've been told by fellow soldiers.
Exactly
----------------
Medics on the battle field don't have the equipment nessacary for serious treatment. They can only stop bleeding, help prevent infection, and comfort the wounded. And as a general rule, if you can still fight (INF's defination of being "Alive") you don't need painkillers.
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