Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > Infiltration Development

Reply
 
Thread Tools Display Modes
Old 25th Jul 2001, 08:41 PM   #1
OpFor
Feeling suicide, thats O.K.
 
OpFor's Avatar
 
Join Date: Apr. 26th, 2001
Posts: 1,198
How do you get the basic "feeling" that you want out of a map?

I'm trying to do a TF2: Brother Hood of Arms map, the one with the desert town, from screenies, and I can't seem to make my map closed in, or big enough, or even the right layout to give me the right "feeling" of the maps I see in the screenies. Can someone give me some tips?
__________________
"You like what you see, its hard to explain."- The Strokes
OpFor is offline   Reply With Quote
Old 26th Jul 2001, 09:17 AM   #2
Gullonefox
TBUILDT Webmaster/Mapper
 
Join Date: Nov. 27th, 2000
Posts: 587
Time.. thats the Key element, Spend time.. Adjust the lighting. and SOUND also... Sound in my opinion can make or break a level.
Also scale plays a big part.. yes that dreaded word Scale! Look at those screens and look at the hight of the player in the screens and adjust the scaleing of the map to a Inf player model..
But after all that Time is the main thing.. The more you use the editor the easyer it will become.!
__________________
Gullonefox is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:13 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer