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Old 25th Jul 2001, 08:41 PM   #1
Feeling suicide, thats O.K.
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Join Date: Apr. 26th, 2001
Posts: 1,198
How do you get the basic "feeling" that you want out of a map?

I'm trying to do a TF2: Brother Hood of Arms map, the one with the desert town, from screenies, and I can't seem to make my map closed in, or big enough, or even the right layout to give me the right "feeling" of the maps I see in the screenies. Can someone give me some tips?
"You like what you see, its hard to explain."- The Strokes
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Old 26th Jul 2001, 09:17 AM   #2
TBUILDT Webmaster/Mapper
Join Date: Nov. 27th, 2000
Posts: 587
Time.. thats the Key element, Spend time.. Adjust the lighting. and SOUND also... Sound in my opinion can make or break a level.
Also scale plays a big part.. yes that dreaded word Scale! Look at those screens and look at the hight of the player in the screens and adjust the scaleing of the map to a Inf player model..
But after all that Time is the main thing.. The more you use the editor the easyer it will become.!
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