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| View Poll Results: can some one please help whit the generla protection fauld | |||
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#1 |
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Registered User
Join Date: Jul. 14th, 2001
Location: amsterdam
Posts: 3
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this is my log file maybey someone can do something whit it
Log: Log file open, 07/14/01 23:23:15 Init: Name subsystem initialized Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446) Init: Version: 436 Init: Compiled: Oct 24 2000 23:40:18 Init: Command line: Init: Base directory: C:\GAMES\UNREALTOURNAMENT\SYSTEM\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: FAFIANI2 Init: User: fafiani2 Init: Memory total: Phys=130496K Pagef=1966652K Virt=2093056K Init: Working set: 0 / 0 Init: CPU Speed=1000.023342 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow! Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 0 Init: Client initialized Log: Bound to Render.dll Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Bound to Fire.dll Log: Bound to IpDrv.dll Log: Game class is 'UTIntro' Log: Level is Level Entry.MyLevel Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Laur en?Voice=BotPack.VoiceFemaleTwo Log: LoadMap: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Laur en?Voice=BotPack.VoiceFemaleTwo Log: Collecting garbage Log: Purging garbage Log: 0.0ms Unloading: Package Render Log: Garbage: objects: 16410->16407; refs: 224628 Log: Game class is 'UTIntro' Log: Level is Level CityIntro.MyLevel Log: Bringing Level CityIntro.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotP ack.VoiceFemaleTwo ScriptLog: Base Mutator is CityIntro.Mutator1 Init: Initialized moving brush tracker for Level CityIntro.MyLevel Log: Bound to UWeb.dll ScriptLog: Team 1 ScriptLog: Login: yourikill Log: Possessed PlayerPawn: TFemale2 CityIntro.TFemale0 Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to D3DDrv.dll Init: DirectDraw drivers detected: Init: display (Primary Display Driver) Init: D3D Device: Supports system memory DMA blts Init: D3D Device: No page lock required Log: D3D Device 30599K vram, 30597K free Init: Unreal Tournament Direct3D support - internal revision 1.9c Init: D3D Device: szDriver=NVDD32.DLL Init: D3D Device: szDescription=NVIDIA RIVA TNT2 Init: D3D Device: wProduct=4 Init: D3D Device: wVersion=12 Init: D3D Device: wSubVersion=1 Init: D3D Device: wBuild=522 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=40 Init: D3D Device: dwSubSysId=-2004348752 Init: D3D Device: dwRevision=21 Init: Best-match display mode: 640x480x16 (Error=0) Init: D3D Device: dwZbuffer depth: 16 bits. Init: D3D Driver: wMaxTextureBlendStages=8 Init: D3D Driver: wMaxSimultaneousTextures=2 Init: D3D Detected: NVidia video card Init: D3D Detected: Riva TNT2 Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports specular gouraud Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports non-power-of-2 textures Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048 Init: D3D Driver: Supports w-buffering Init: D3D Driver: VidMem Disposition: 63 0 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 34.431236 seconds DevMusic: Load music: Music Uttitle.Uttitle Log: Video memory fill is complete Log: D3D Driver: Preloaded 0K/34590K (1) Log: URL: Adding default option Name=yourikill Log: URL: Adding default option Class=BotPack.TFemale2 Log: URL: Adding default option team=1 Log: URL: Adding default option skin=SGirlSkins.army Log: URL: Adding default option Face=SGirlSkins.Lauren Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo Log: Browse: Index.unr?entry?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.La uren?Voice=BotPack.VoiceFemaleTwo Log: Failed; returning to Entry Init: Shut down moving brush tracker for Level CityIntro.MyLevel Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 1 ScriptLog: Login: yourikill Log: Possessed PlayerPawn: TFemale2 Entry.TFemale1 DevAudio: Galaxy SetViewport: WindowsViewport0 ScriptLog: Creating root window: UMenu.UMenuRootWindow DevMusic: Unregister music: Music Uttitle.Uttitle DevMusic: Load music: Music utmenu23.utmenu23 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Log: Resolving unreal.epicgames.com... Log: Resolved unreal.epicgames.com (216.27.43.133) Init: WinSock: I am 10 (10.3.1.2) ScriptLog: Received new IRC server from UpdateServer: irc.utgames.com Log: URL: Adding default option Name=yourikill Log: URL: Adding default option Class=BotPack.TFemale2 Log: URL: Adding default option team=1 Log: URL: Adding default option skin=SGirlSkins.army Log: URL: Adding default option Face=SGirlSkins.Lauren Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo Log: Browse: 213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?V oice=BotPack.VoiceFemaleTwo Init: WinSock: Socket queue 32768 / 32768 DevNet: Game client on port 0, rate 10000 DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=1707344859 STATS=1 DevNet: PendingLevel received: FAILURE Server is already at capacity. Log: Pending connect to '213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?V oice=BotPack.VoiceFemaleTwo?Checksum=6fb101bb58cc1a7eafbb38ce983af37b' failed; Rejected by server NetComeGo: Close TcpipConnection0 07/14/01 23:24:20 Exit: WinSock shut down Log: Resolving unreal.epicgames.com... Log: Resolved unreal.epicgames.com (216.27.43.133) ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900 Critical: ATcpLink: estroyCritical: UObject::ConditionalDestroy Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0) Critical: ShutupSound Critical: ULevel: estroyActorCritical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0) Critical: UObject::ProcessEvent Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0, Function UBrowser.UBrowserGSpyLink.FoundSecretState.Tick) Critical: AActor::Tick Critical: AInternetLink::Tick Critical: ATcpLink::Tick Critical: TickAllActors Critical: ULevel::Tick Critical: (NetMode=0) Critical: TickLevel Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Exit: UD3DRenderDevice::ShutdownAfterError Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 07/14/01 23:24:51 |
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#2 |
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Necanthrope
Join Date: Jul. 5th, 2001
Location: groningen, netherlands
Posts: 44
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I can't get any info from this log, but maybe u should look at this forumthread and try some of the solutions offered there.
Funny thing with the logfile, sometimes it just states what's wrong, and other times it looks just like a load of gibberish
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#3 |
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#4 |
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Registered User
Join Date: Jul. 14th, 2001
Location: amsterdam
Posts: 3
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beqouse i dont know how the forum work and this is the first time i use it and i finf that my problem need more help than the otter message
do you have the email of UNREAL MAYBEY I can sent a email to them greetz youri |
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#5 |
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Necanthrope
Join Date: Jul. 5th, 2001
Location: groningen, netherlands
Posts: 44
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Sorry, i wanted to post the same link as Swedix, but forgot to ctrl v the link ,stupid, stupid me.
Maybe u could try this? go to system console and type preferences. Then under the heading networking -> Masterserveruplink-> DoUpLink should be set to true. and Networking ->webserver-> bEnabled should also be set to true. It might work. Mailing to epic doesn't really work, as they only use such mails for general patches and don't handle them on a case by case basis. |
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#6 |
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Registered User
Join Date: Jul. 14th, 2001
Location: amsterdam
Posts: 3
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YES!!!!! i hafe download a program thats check your hard disk
and unreal has a fauld in register the program delete the problem and my ut is again back in bissnis it realy helps greetz youri ![]() (( ps get it from download.com the file name is Aaw )) |
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