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#1 |
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Registered User
Join Date: Jun. 25th, 2001
Posts: 4
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3rd person view?
Is there a way to view the game (or script it) so that I get a 3rd person view and can see my own character?
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#2 |
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Registered User
Join Date: Jun. 20th, 2001
Posts: 74
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console. Behindview 1 and 0 to go back to first person.
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Coffe everyday ;-) |
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#3 |
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I like adjusting the FOV settings in the 3rd person view...I can see things more clearly that way.
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Chris Toth ------------- Chris@message.hu
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#4 |
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Registered User
Join Date: Jul. 2nd, 2001
Location: Atlanta
Posts: 3
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Think of PlayerPawn AS a Camera
The 'PlayerPawn' class is basically a camera in 3d space... If you build off this class, you will have FULL control on how the camera acts. ( With user input moving it around, of course).
A UT character is a child-class of the PlayerPawn class, and the UT player classes sets the 'viewport or camera' to exist at the origin of that object. In 1st person mode, since you are looking out the eyes of the object, the engine doesn't draw the entire model (since the model exists outside of your vision). In 3rd person mode, the camera is offset so its behind the origin of the object by a specific vector magnitude. Since the object is in front of the camera, the engine MUST draw a model for that object. So, in other words.... If you only want a camera to follow one specific actor (a sideview, backview, etc...) you can subclass a specific UT player. If you want to do more advance stuff (camera scripting, etc, etc)... you may need to mess with the PlayerPawn or Pawn classes. -dsn (fun with cameras! w00t!) |
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#5 |
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3rd person is great for testing a map. I made a tube station, and when looking at it in 3rd person, I realised that my escalator rails were over twice the height of the players!! Ialways make my maps too big, and find the 3rd person view great for getting the scale right. Also good is to add a bot actor to the editor and see how it measures up.
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Bravery is not a function of firepower - JC Denton |
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