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#1 |
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I'm trying to create a cool foggy swamp area but its not as easy as I thought. I've played around with TerraEdit but its cutting holes, not pools, or if I intersect it first it cuts a hole area out with holes. Any ideas where I'm going wrong please?
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#2 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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terraedit brushes cant be too complex, or they will create bsp errors like you've gotten. you can try and make many small portions and piece it together like that.
Jenkins http://www.unreality.org/nukefus My Cast: |
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#3 |
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Registered User
Join Date: May. 16th, 2000
Location: Raleigh, NC
Posts: 204
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1st recommendation...sounds like you are going to get really complex (whether ya know it or not)...so the first thing to do would LOSE TERRAEDIT. it's a great program and i use it time to time, but polys are atrocious in a big map and you get LOTS of bsp holes if ya don't watch out.
2nd- learn to use the floor lofter (unless ya have $3000 to lay down For 3D Studio Max...which is what Epic ended up using)). use the floor lofter. outside levels are the toughest. Think about how many outdoor UT levels you see, think about how bleak they are. its always an issue of polys. good luck |
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#4 |
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Thanks guys thats what I needed
L8r |
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#5 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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#6 |
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Registered User
Join Date: May. 16th, 2000
Location: Raleigh, NC
Posts: 204
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whoops...yup ur right...
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