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Old 26th Jun 2000, 06:42 PM   #1
combitz
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Cool

I'm trying to create a cool foggy swamp area but its not as easy as I thought. I've played around with TerraEdit but its cutting holes, not pools, or if I intersect it first it cuts a hole area out with holes. Any ideas where I'm going wrong please?
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Old 27th Jun 2000, 12:25 AM   #2
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terraedit brushes cant be too complex, or they will create bsp errors like you've gotten. you can try and make many small portions and piece it together like that.


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Old 27th Jun 2000, 11:54 AM   #3
Dark_Outlaw lPuFl
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1st recommendation...sounds like you are going to get really complex (whether ya know it or not)...so the first thing to do would LOSE TERRAEDIT. it's a great program and i use it time to time, but polys are atrocious in a big map and you get LOTS of bsp holes if ya don't watch out.

2nd- learn to use the floor lofter (unless ya have $3000 to lay down For 3D Studio Max...which is what Epic ended up using)).

use the floor lofter. outside levels are the toughest. Think about how many outdoor UT levels you see, think about how bleak they are. its always an issue of polys.

good luck
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Old 27th Jun 2000, 03:26 PM   #4
combitz
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Thanks guys thats what I needed

L8r
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Old 27th Jun 2000, 10:07 PM   #5
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Dark_Outlaw, Epic used Lightwave.


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Old 28th Jun 2000, 12:12 PM   #6
Dark_Outlaw lPuFl
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whoops...yup ur right...
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