![]() |
|
|
#1 |
|
Registered User
Join Date: Jun. 23rd, 2000
Location: Sacramento, California, US
Posts: 17
|
I know how to build a Deathmatch map, but I can't seem to build CTF, Assault, Domination, etc. If you can and willing to help, please e-mail me at greendragon25@yahoo.com. Thank you!
|
|
|
|
|
|
#2 |
|
Registered User
Join Date: Jun. 19th, 2000
Location: Centreville, VA, USA
Posts: 18
|
Actually, if anyone knows how to do this, post the answer here, because I'd like to know too. thanks.
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: Jan. 31st, 2000
Location: Manchester, UK
Posts: 563
|
Umm you just make the map, then just add CTF-, DOM-, AS- etc on the front, eg:
CTF-MyMap Will appear under the CTF map list. Of course, you need flag bases in the cTF map, Assault classes in Assault maps etc. |
|
|
|
|
|
#4 |
|
Just build the map - if you want a domination map, you need to add control points (in classes->navigationpoint).
You can name your control points by right-clicking on them, and adding a name in the position section of the controlpoint tab in the properties. For CTF, add a flagbase, also in classes->navigationpoint. I wouldn't worry about assault until you are a kickass mapper, because they are really hard to do. If you do do assault, you need to use fortstandards (under classes->pawns->stationarypawn). |
|
|
|
|
|
|
#5 |
|
just build the map - , and add the DOM, CTF or AS prefix to the title.
If you want a domination map, you need to add control points (in classes->navigationpoint. You can name your control points by right-clicking on them, and adding a name in the position section of the controlpoint tab in the properties. For CTF, add a flagbase, also in classes->navigationpoint. I wouldn't worry about assault until you are a kickass mapper, because they are really hard to do. If you do do assault, you need to use fortstandards(under classes->pawns-> stationarypawn). |
|
|
|
|
|
|
#6 |
|
America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
|
I can't people didn't add this in...
you have to also add your GameType. Classes:Info:GameInfo:UnrealGameInfo Add whatever you want in Level Properties:levelInfo.. or by hitting F6 Jenkins http://www.unreality.org/nukefus My Cast: |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|