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#1 |
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Guest
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Ricochets?
How about ricochets for all rounds? Depending on angle, velocity, round, etc... would this not be an issue in a close quarters, metal surroundings?
How about penetrating wood/plaster, etc? Not everything in the world is made of metal |
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#2 |
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Guest
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Re: Ricochets?
Great ideas- problem is the Unreal engine.. you can't tell what kind of textures you have in a map so it would be difficult to tell if the bullet is to ricochet or just penetrate..
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