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Old 11th Sep 1999, 06:49 AM   #1
SpUnKy FuNk
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How about ricochets for all rounds? Depending on angle, velocity, round, etc... would this not be an issue in a close quarters, metal surroundings?

How about penetrating wood/plaster, etc? Not everything in the world is made of metal
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Old 11th Sep 1999, 08:16 AM   #2
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Re: Ricochets?

Great ideas- problem is the Unreal engine.. you can't tell what kind of textures you have in a map so it would be difficult to tell if the bullet is to ricochet or just penetrate..
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