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#1 |
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push the limits
Join Date: Jan. 23rd, 2000
Location: Belgium
Posts: 390
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Problems with TNT2
I have a problem with my TNT2 and UT. The weapons seem to clip partially through the wall. Very annoying, I have the latest nvidia drivers (thinks it's 3.68) and I have tryout every single direct3d driver that epic has released so far (yep, also the one supplied with the new 413 patch).
I suppose that there are lots of people using a TNT2 so is any of you having the same problems ? Maybe it's something with my direct3d settings (1024*768, 16 bit, dynamic lighting on, don't know the rest anymore) ------------------ Andirez Team Duck |
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#2 |
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Re: Problems with TNT2
I have a TNT2. My weapons clip through the walls pretty badly, ever since the 413 patch I think. However this is only in windowed mode. Full-screen everything is cool. I also use 32-bit color, but I don't think that makes a difference.
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#3 |
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Re: Problems with TNT2
16-bit color does it. put it on 32 and it'll go away, or at least it does for me. think it says so at unreal.epicgames.com d3d page too...
Lost [This message has been edited by -Lost- (edited 04-14-2000).] |
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#4 |
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push the limits
Join Date: Jan. 23rd, 2000
Location: Belgium
Posts: 390
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Re: Problems with TNT2
Will try that, only pitty is that in 32bit performance isn't what it should be (at least not on my cel550).
Thanks Catalyst and Lost for replying. ------------------ Andirez Team Duck |
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#5 |
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Registered User
Join Date: Feb. 20th, 2000
Posts: 608
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Re: Problems with TNT2
I get that too, and 32 bit performance isn't very good at all for me. Catch 22.
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