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#1 |
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Registered User
Join Date: Feb. 1st, 2000
Location: FL, USA
Posts: 341
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So, how does it feel?
Really though, I want to know what it feels like to have basically the "who's who" of epic tell you how god damn great your mod is,how perfect your system of showing the public the progress of the mod through frequent releases, how good your organization
system is, and basically just how the gaming industry should hire you all by next week? Tell me, how the hell does it feel to kick ass like that? |
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#2 |
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Registered User
Join Date: Aug. 7th, 1999
Location: Denmark
Posts: 242
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Re: So, how does it feel?
There is only regular people in this world, and each are a jewel in their own way.
It feels like protection. We can play more freely and are closer to help when needed. Not that it gives us more spare time, we can just triple our efficientcy. Payed employment are also the long term goal for the majority of the team, so it isn't a total surprise thou the timing weren't obvious like the release of 3.0 would be. Not that I complain, it is absolutely the right time for us. ------------------ -> If you haven't seen this, you know nothing about Infiltration: The Roadmap! -> Are you having trouble with the Editor or is it the other way around? Kick this! |
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#3 |
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Registered User
Join Date: Aug. 7th, 1999
Location: Denmark
Posts: 242
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Re: So, how does it feel?
There is only regular people in this world, and each are a jewel in their own way.
It feels like protection. We can play more freely and are closer to help when needed. Not that it gives us more spare time, we can just triple our efficientcy. Payed employment are also the long term goal for the majority of the team, so it isn't a total surprise thou the timing weren't obvious like the release of 3.0 would be. Not that I complain, it is absolutely the right time for us. ------------------ -> If you haven't seen this, you know nothing about Infiltration: The Roadmap! -> Are you having trouble with the Editor or is it the other way around? Kick this! |
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#4 |
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Re: So, how does it feel?
I feel allot more people should try this mod buisness, not only will they discover new skilz, we'd also have more mods to play! =D
I just wish there'd be a little less rivalry between mod groupss. It would be great if we could just e-mail another mod and go, "Hey Gooseman! How did you do that cool **** in beta 5.2?". It would sure make mods easier to produce. |
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#5 |
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Registered User
Join Date: Jan. 30th, 2000
Location: Longville, LA USA
Posts: 36
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Re: So, how does it feel?
it'd be nice to see the Serp team get together with INF. beat the dookie out of CS...
makes you all warm and fuzzy... |
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#6 |
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Re: So, how does it feel?
Now there's an idea.. [img]/infopop/emoticons\icon_wink.gif[/img]
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#7 |
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Registered User
Join Date: Feb. 1st, 2000
Location: FL, USA
Posts: 341
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Re: So, how does it feel?
Not only would it kick tremendous booty to have Serp and INF get together, but I also think it would be a first in the community.
Then again, the serp team isn't really concerned with getting anything new into their mod, just porting it over to UT. And then, even if both teams got together, I think it would be very, very dysfunctional, each "side" of the team wanting to do something different than the other. And then, when a side got something done that the other side didn't like or agree with, they would agrue about even including it in the mod. Then, Serp would never get done, INF would end up incomplete, and everyone would kill themselves. Nah, I think things are ok now. But I'm a pessimist right? It would be another story if Serp gave INF the models and code for some of their stuff though. |
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#8 |
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Re: So, how does it feel?
I think you're a realist.
The 2 mods are to different to work together. |
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#9 |
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Registered User
Join Date: Jan. 30th, 2000
Location: Longville, LA USA
Posts: 36
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Re: So, how does it feel?
if you want to dream, dream big...
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