|1st Jan 2001, 12:42 AM||#1|
Join Date: Oct. 11th, 2000
Inf slow on my Geforce 2 MX
I just upgraded from a voodoo3 to a Geforce2 MX. It may be Direct3D vs Glide, but is D3D on a Geforce2 supposed to be slower than Glide on a V3?
What's the optimum configuration for infiltration if I'm a geforce2 user?
|1st Jan 2001, 02:17 AM||#2|
OpenGL with the compressed textures installed is gest for GeForce 2 users.
Anybody wanna explain this one? I'm a little tired to go thru the whole thing again.
ok ok - Goes something like this:
Install high resolution textures from your 2nd UT CD.
Open your unrealtournament.ini and look for this part :
Then change this part to this:
If you have INF 2.80 or better installed then you have to do the above for the infiltration280.ini
Run Unrealtournament and change your render device to OpenGL in your preferences menu or "Run Unreal Tournament in Safe mode" option from your start folder. That should do it.
|1st Jan 2001, 03:34 AM||#3|
You forgot one thing.
Copy the OpenGLDrv.dll in this zip into you ut\system directory, overwriting the existing one.
|1st Jan 2001, 09:09 AM||#5|
make sure you have the latest drivers...
I get mine from
dl the 6.49 detonator 3 drivers....this should take care of a lot of crappy framerates.
<img src="http://resolute.gamepoint.net/Images/AlienBombergroot.gif" border="0" height="276" width="300">