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Old 1st Mar 2001, 02:58 PM   #1
Xpect84Nova
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This is serious...

We all now, infiltration will stick around for a while. But it can't live forever. I mean in the future, there will be better and more powerful graphic engines. Sure we'll play infiltration, but the graphics could be so much better. Ok, so graphics isn't the main issue, but when that time comes, we will have houndres of games, thrown in our faces. And at some point. face it. we'll only have a distant memory, of the best mod(game*) ever. So I would like to hear from sentrystudios, if they will EVER, in 5 years or so, convert infiltration to other engines, so that we can be entertained, astounded (if that's the word) and amazed, by the game's glory again

* I would rather say game, 'cause it pretty much is.

I would just like to point out that this is a distant future, I'm talking about.
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Old 1st Mar 2001, 03:18 PM   #2
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Probably.

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Old 1st Mar 2001, 04:12 PM   #3
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We'll see

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Old 1st Mar 2001, 04:22 PM   #4
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?


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Old 1st Mar 2001, 04:22 PM   #5
Mr.HotDog
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Hope so
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Old 1st Mar 2001, 04:38 PM   #6
JonnyBoy
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graphics? at this point in time "graphics" is only based on how good the texture artist is...


anyways, infiltration ISN'T moving to a new game...rather its sticking with an old one...now don't quote me on this, but im pretty sure infiltration will move to unreal2 just like it did unreal to unrealtournament

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Old 1st Mar 2001, 05:00 PM   #7
MACRO
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I think that INF should convert to the new doom engine when it comes out

I downloaded a movie about the new doom and it is astoundingly amazing

you can go get it 3d download.com if ya want

I'll wiegh the consequence like a man afraid of the madness just beyond his picket fence
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Old 1st Mar 2001, 05:16 PM   #8
Dangerous10K
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If the new doom engine is anything like the old ones then thats the stupidist idea ive ever heard

Have you seen the unreal2 screenshots??

They are the best graphics ive Ever seen!!

Im gonna unload a whole MP5 Clip in your chest Slap your corpsue around!!! And if you dont like me......you can suck me

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Old 1st Mar 2001, 05:19 PM   #9
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That post made absolutely no sense to me.

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Old 1st Mar 2001, 05:24 PM   #10
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Infiltration will most likely be ported to Unreal Warfare when it is released. Considering it's the exact same engine, only with numerous enhancements, there is no reason not to.

After that it is impossible to tell. The Infiltration team may choose to go commercial with Infiltration, or begin working on a completely new game.

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Old 1st Mar 2001, 06:56 PM   #11
-Mayhem-
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Whats unreal Warfar?

Link please?

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Old 1st Mar 2001, 06:57 PM   #12
MACRO
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yo DOOM ENGINE

do you think that ID software would make a doom using the same engine


NO





the new doom engine practicly runs off of the geforce3 (yes i mean 3) and you should really check it out, i needed a apron to absorb my drooling

This is now

only 'when' is later
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Old 1st Mar 2001, 11:22 PM   #13
DEFkon
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As an amature mod making guy, i've been leaning toward the some of the newer large area games for my war sim fantasies. Lately i've been following Operation Flashpoint, Tribes 2, and HALO. I haven't read much from the new DOOM engine, but if it follows the same traits of previous ID products it will be extreemly well suited to very customisable, both for mod groups, end level users, and hackers. Hopefully they'll smart'n up and include some other game types.

Right now my "dream" engine would be able to support both large out door areas & in door realms with decent frame rates, realistic weather (rain & snow) vehicle support, and a good sound support... As far as moding is concerned i'd like some hybrid between RB6 & half-life/quake for simplicity and basic graphic tweeking.

This is of course just me. I'd probobly considere myself a Hobbiest mod'er who tends to focus on weapon packs rather than Total Conversions.

boom
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Old 2nd Mar 2001, 01:28 AM   #14
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Yep, Unreal 2 does look awesome , Don't get me wrong Doom 3 look's great too but i think INF will go Unreal 2.

Iceman.

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Old 2nd Mar 2001, 02:04 AM   #15
JaFO
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That was not Unreal 2, but only a technology-demo of the current not(!) optimized state (or rather it was in december 2000 if I recall correctly) of the unreal-engine using a normal pc, not some Geforce 3 enhanced monster like the Doom-demo used. Which of course is going to look good because if you use something like that, it'd be very very bad if it didn't.

I'd wish they took advantage of what they have now before adding GeForce 3 specific stuff, because they aren't using the full potential of the current GeForce yet.

Unreal Warfare is the ('to be decided') sequel to Unreal Tournament ...

Unreal 2 is more than a year away and Infiltration 2.85 hasn't been released so no need to worry about the future now.

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Old 2nd Mar 2001, 08:10 AM   #16
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<BLOCKQUOTE><font size="-1">quote:</font><HR> Unreal 2 is more than a year away and Infiltration 2.85 hasn't been released so no need to worry about the future now. [/quote]

You cant argue with that



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Old 2nd Mar 2001, 08:30 AM   #17
MACRO
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DEFkon

YO DEF,


i dont really think that you should even think about HALO since it probably wont even come out on PC, most likely X-box


Where can i get a Unreal-2 dem.....TECHNOLOGY demo


i WANNNAAAAAAAA


and the reason that they are taking advantage of the stuff on the geforce 3 is because there is game that i am sure you have all heard of and it is called GIANTS-CITAZENS Kobuto or whatever


and plus the geforce 3 is coming out this march


the only thing that sucks about it is that it is availible on MAC first, but that may be good thing because macs have a better Operating Sytem

and it is even goin to be shipped with OS 10

but, uhhhhhh, yea, please let me know where i can get a tech-demo

This is now

only 'when' is later
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Old 2nd Mar 2001, 10:15 AM   #18
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i think you can get the tek demo from epics homepage. try www. epicgames.com

i've never really seen good outdoor enviroments done with the quake engine come to think of it. i think somebody should find away to use voxel rendering with the unreal engine. that would allow for some really cool outdoor maps.
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Old 2nd Mar 2001, 01:48 PM   #19
JaFO
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The tech-demo is here : http://www.fileplanet.com/index.asp?...790&file=51121 (size is +/- 43 Megabyte)

I thought they used the MacOs not because it is better (ANY OS is better than those made by Micro$oft), but because there is less hardware to worry about.

The game is "Citizen Kabuto", you don't need a GeForce 3 for that game. A simple GeForce256 will do quite nicely.

-- edit --
I just found the Doom3-demo here :
http://www.fileplanet.com/index.asp?file=56348

- Hindsight is always 20/20 -
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Old 2nd Mar 2001, 02:12 PM   #20
Los Pescados
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Do any of you people have ANY idea what kind of undertaking it would be to "port" Infiltration to a different engine? We're talking complete RE-WRITE from the ground up. Infiltration will stay on the unreal engine, and move along with the various games (Unreal 2, Unreal Warfare, etc).

Mike

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