![]() |
|
|
#1 |
|
Now that I have your attention...
Why does no mod coder ever use the HASANIM function of the ACTOR? I mean Epic doesn't even use it... (only found in actor) I used it for some stuff and it works wonderfully... SO mod builders...USE THE FUNCTION (somehow ) maybe specail animations?
|
|
|
|
|
|
|
#2 |
|
Registered User
Join Date: May. 7th, 2000
Location: Enterprise, AL USA
Posts: 92
|
Well, for those of us out here who have never used it, and have no idea what HASANIM means, WHAT does it DO?
![]() Good. Fast. Cheap. Pick two. |
|
|
|
|
|
#3 |
|
what do you think? checks if a mesh has the specified animation
Say you made A MOD of some kind with special animation functions not present in normal UT models...yet you wanted the UT stuff to still work For instace say you had some animaition called Shield: you could say in the gametype If meshactor.hasanim('shield') Playanim('Shield'); Else Playanim('Chat2'); see... so it is useful, but only if you plan on needing to verify if animations exist (as I needed to...) [This message has been edited by usaar33 (edited 05-19-2000).] |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|