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#1 |
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Registered User
Join Date: Jan. 14th, 2000
Location: nope nope nope
Posts: 17
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Movement sounds
What about having sounds for each player class. For example if i was a Recon soldier and only carried a knife and a pistol I should be able to sneak up on my prey silently. Whereas if i were a Soldier carrying a heavy belt fed machine gun I should sound like a guy dragging 40 tin cans behind me.
I think that would put alot of realism in the mod. The heavy equipped guy should sound different moving than the guy with a pistol and a knife. |
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#2 |
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Re: Movement sounds
We've already written that down on the list. We'll try that out.
------------------ Neo I N F I L T R A T I O N Sound Engineer |
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#3 |
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Re: Movement sounds
We've already written that down on the list. We'll try that out.
------------------ Neo I N F I L T R A T I O N Sound Engineer |
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#4 |
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Re: Movement sounds
yeah, our good man Neo here has already gotten me some various equipment and walking sounds.. Won't be 100% implemented in 2.8, but should be good by 3.0
------------------ Warren Project Coordinator i n f i l t r a t i o n http://www.planetunreal.com/infiltration Questions? Are you a FNG? Check out our Roadmap. Then check out our FAQ. |
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