Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > New Version Suggestions

Reply
 
Thread Tools Display Modes
Old 22nd Jan 2001, 05:58 AM   #1
Neglous8
Registered User
 
Join Date: Nov. 30th, 2000
Posts: 176
Tall Grass.

What about the idea of making tall grass that is anywhere between waiste and knee high. Making it a 2D flat texture in a grid (If looked down at it from the top) Where the player would be able to pass through but when in a crouched or laying down crawling position it would be hard to spot the playing.

Just have it in certain areas of of maps. This would make it more realistic so eveything is flat rock looking. Having your fire team all crouched down in the grass maybe just barely being able to see there helmets, then all standing as they move in. This would be a fix for area's that are just flat land with nothing to hide behind. Granted the grass texture would not give you any sort of protection at all, but it would conceal you player as you move up. Making you harder to spot.

Just a idea.t
Neglous8 is offline   Reply With Quote
Old 22nd Jan 2001, 06:03 AM   #2
The_Fur
Back in black
 
The_Fur's Avatar
 
Join Date: Nov. 2nd, 2000
Posts: 6,204
+

i allready uggested something like this, i'd like to see it tho

Crosshairs are for wimps

Killing stupid people is not just a hobby, it's a way of life.



Official World War 2 Online Infiltration pimp

Visit Study and Operations Group the no1 Nam mod in the works.
The_Fur is offline   Reply With Quote
Old 22nd Jan 2001, 03:21 PM   #3
phatcat
akward cat
 
phatcat's Avatar
 
Join Date: Dec. 29th, 2000
Location: Houston, Tx. If sending hatemail... Paris, France
Posts: 9,348
thats mapper side. I am thinking it could be possible and fluid by using the mathmatical fractiles for grass


phatcat is offline   Reply With Quote
Old 22nd Jan 2001, 04:08 PM   #4
Acey4 NA
Registered User
 
Join Date: Nov. 27th, 2000
Posts: 442
I think I was the first one to suggest this in the map forums... oh well, no one notices my posts...................hehe, I guess i could talk about nothing and no one will notice

like my new name?
Acey4 NA is offline   Reply With Quote
Old 22nd Jan 2001, 04:15 PM   #5
Lord_Bunker
Registered User
 
Join Date: Apr. 18th, 2000
Posts: 1,811
i've suggested it before too. i think it could be done with a modified partical effect. when grass tassels it has a foggy look which gave me that idea.

Can you spot the sniper?

Too Late!
Lord_Bunker is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:21 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer