Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > New Version Suggestions

Reply
 
Thread Tools Display Modes
Old 1st Feb 2001, 03:37 PM   #1
RogueLeader
Tama-chan says, "aurf aurf aurf!"
 
RogueLeader's Avatar
 
Join Date: Oct. 19th, 2000
Location: Indiana. Kill me please.
Posts: 5,314
Explosions should...

Explosions should cause the ground the shake if you are within a close proximity to it. Guess thats all I have to say....

RogueLeader is offline   Reply With Quote
Old 1st Feb 2001, 05:24 PM   #2
Neglous8
Registered User
 
Join Date: Nov. 30th, 2000
Posts: 176
Like the idea of a rumble. Also it the shock wave should knock you down, or make your gun go off target.

Think the explosions should be like real world ones with more dust, dirty, and shrapnel then anything flying up in the air. Not fire balls.ˇ
Neglous8 is offline   Reply With Quote
Old 2nd Feb 2001, 09:17 AM   #3
The_Fur
Back in black
 
The_Fur's Avatar
 
Join Date: Nov. 2nd, 2000
Posts: 6,204
grenades combined with my hearthbeat system... hmmm

Crosshairs are for wimps

Killing stupid people is not just a hobby, it's a way of life.



Official World War 2 Online Infiltration pimp

Visit Study and Operations Group the no1 Nam mod in the works.
The_Fur is offline   Reply With Quote
Old 2nd Feb 2001, 09:35 AM   #4
RogueLeader
Tama-chan says, "aurf aurf aurf!"
 
RogueLeader's Avatar
 
Join Date: Oct. 19th, 2000
Location: Indiana. Kill me please.
Posts: 5,314
I think the roadmap says they will knock you down eventually.

/me wants to see a grenade blow off someone's legs.

RogueLeader is offline   Reply With Quote
Old 2nd Feb 2001, 11:58 AM   #5
/\l!eN[RIP]
burp
 
/\l!eN[RIP]'s Avatar
 
Join Date: May. 22nd, 2000
Location: Amsterdamned
Posts: 1,041
...and you know what they say about the roadmap, dont you?
THE INFILTRATION BIBLE!

errhmmm....sorry 'bout that....I got carried away...

<center><img src="http://resolute.gamepoint.net/Images/AlienInside2.gif" border="0"></center>
/\l!eN[RIP] is offline   Reply With Quote
Old 2nd Feb 2001, 05:14 PM   #6
CAVERNA2K
Look, a fliing something!!!!!
 
CAVERNA2K's Avatar
 
Join Date: Mar. 12th, 2001
Posts: 1,046
explosions should be better. Not right now... But in the future. They´re noot very good. HEHE, they are almost the same as the 1st INF, for Unreal... A boom and some bright-yellow stuff out... heheh

I´m gonna kick your lilly ass, freak!!!
CAVERNA2K is offline   Reply With Quote
Old 2nd Feb 2001, 09:09 PM   #7
billlee
Registered User
 
Join Date: Jan. 21st, 2001
Posts: 66
Grenades shouldn't blow you down except at very close range

Reality: grenades are not so powerful that they will bounce you around unless you are really close to the grenade, like lying on top of it.

The human body has so much inertia that small explosions tend to shred the body in place, instead of blowing it intact out of windows. Descriptions of small grenade explosions don't have the victim blown across a room, but instead dismember them in place. Unpleasant but true.

A grenade going off on the other side of a brick wall to you will not bounce you around from the ground. Won't happen.

If you want to get realism, then get Neo to add more bass into a grenade explosion and feed that into your stereo's subwoofer. The main effect of a grenade explosion to a protected position is the air pressure wave from the explosion. The ground shock would be very small. If anyone has the Interactor from Aura Systems, then that could give the effects of a nearby explosion or shot.

Large explosion are very different, but still wouldn't make the ground shake like an earthquake unless they were extremely large and close. I have been to firepower demonstrations with the Australian military and seen live ammunition from machine guns, mortars, artillery, strafing, and up to and including 2000lb bombs being dropped. I also am licensed to use explosives for specific purposes and have had some small experience with explosives. I have seen, heard and felt some both small and large explosions, and they are usually nothing like you see on television.

What I would like to see are some effects of grenades in restricted spaces, where the shock waves bounce off the walls and the expanding gases are restricted in the direction they can escape. Since I don't know of the exact model currently used in grenade explosions, I don't know if they have enhanced effects in such confined spaces. If they are using a flak cannon explosion, it may be the fragments bouncing off walls that will do extra damage to reasonably simulate the added effects.

What most people don't realise is that even firing a gun in a room will deafen them since they have been conditioned by Hollywood to believe that people fire large calibre guns inside small rooms can then have normal conversations. I don't think we should go that far in realism to fire a gun in a small room in a game and then have an annoying whine overlaying a much reduced sound during that game. A grenade would be even worse on the ears, but is not going to blow a team out the windows and doors as another effect.

Bill Lee
billlee is offline   Reply With Quote
Old 3rd Feb 2001, 05:55 AM   #8
RogueLeader
Tama-chan says, "aurf aurf aurf!"
 
RogueLeader's Avatar
 
Join Date: Oct. 19th, 2000
Location: Indiana. Kill me please.
Posts: 5,314
I'm no expert on grenades, but I think someone in the military said on another thread that you can feel the explosion of an M67 up to a quarter mile away.

RogueLeader is offline   Reply With Quote
Old 3rd Feb 2001, 10:22 AM   #9
JaFO
bugs are features too ...
 
JaFO's Avatar
 
Join Date: Nov. 5th, 2000
Posts: 5,483
- low-frequency sound carries over much larger distances
- you 'feel' such sounds more then you hear them. So it would only feel like an earthquake.

- Hindsight is always 20/20 -
JaFO is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:56 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer