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Old 18th Mar 2001, 06:43 PM   #1
.Sniper187.
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Suggestion for the M2 .50 machine gun

It's a small suggestion, but I think you should have to hit the "grab" key to use the M2. I just don't like the idea of being forced into using it when I am near it.

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Old 18th Mar 2001, 08:15 PM   #2
shadowkil
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that's a great idea! also, occassionally there is still a bit of strangeness with it - e.g. the de icon showing up and not being able to fire, not switching back to your primary weapon when backing away, only being able to fire 1 round, etc.
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Old 19th Mar 2001, 12:57 PM   #3
Col.Sanders
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I thought the team mentioned that the m2 would need the 'use' key to be selected in the future. I'll try to find it...
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Old 19th Mar 2001, 02:45 PM   #4
INF_Neo
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sanders is right. this will be changed in future releases

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Old 20th Mar 2001, 09:52 PM   #5
perrin98
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About the M2, am i the only one experiencing slow animations for it?

Guns have a point-and-click interface-
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Old 21st Mar 2001, 05:35 AM   #6
The_Fur
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2 things...
-the ability to actually use the sights on the M2.
- having the M2 replaced on some maps by it's russian counterpart in 12.7x109 or (better yet) in 14.5mm

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Old 21st Mar 2001, 05:41 AM   #7
DarkBls
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yes using the sight would be great! And ****genous with the way we use other weapons in INF !

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Old 21st Mar 2001, 05:45 AM   #8
DarkBls
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Why the hell the board hide my clean words ??

Is there a law agains tthe word ****geneous

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Old 21st Mar 2001, 09:11 AM   #9
Kisen_K
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...or if you want to be real simple, attach a laser! I haven't heard of this before but maybe...

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Old 21st Mar 2001, 10:05 AM   #10
HanD_of_DarKNesS
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I think aiming the M2 is more a problem because mappers don't put the gun at a level that works. The gun has to be properly mounted to have it's sights at eye level when the player is crouched, or standing. Many of the maps I've tried to use the M2 in, the gun is just slightly too low, or slightly too high to aim properly.

Another feature I'd like to see with mounted guns like the M2 (in addition to using the grab key to select it), is that when moving the gun more than a slight bit to either side, the player model should move with it to keep lined up (relatively) with the sights of the gun.

<a href="http://www.rlgaming.com" target="_blank"><img src="http://www.rlgaming.com/thissite/sigdarkness.jpg" border=0 alt="Infiltration HQ"></a>
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Old 22nd Mar 2001, 12:35 AM   #11
Dupre
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Hmm.. I'm not sure if this is what you want, but mappers can at least set the activation spot to rotate with the gun so you can't fire the M2HB with the barrel pointed at your face. It's realistic because the player has to work to keep in line with the handle.
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Old 22nd Mar 2001, 06:42 PM   #12
Shrap
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Yeah like in ...I don't remember the name of the map sorry ...you know the map with a train ...by Bastard'O I think but I'm not sure really sorry



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Old 23rd Mar 2001, 12:11 AM   #13
Goat Fucker
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OI, Change that fiering sound, The M2 has a much deeper sound than that...i can hear them each summer, theres a millitary HMG range not that far from here.


<font face="Verdana, Arial, Helvetica" color="white"size="2"><span style="font-size:10pt;width:100%;height:40pt;text-align:left;filter:wave_(freq=2,strength=5,phase=3,lightstrength=20)color="black"><span on_mouseover="this.style.color='white'"onMouseout="this.style.color='white'">Fighting the ****ing censorship!</span></font>
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Old 23rd Mar 2001, 12:36 AM   #14
ShakKen
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The wav was extracted from an mpeg on an M2 firing. Guns generally sound deeper when fired heard from a distance. Chances are you are only hearing the echo after it's been bounced off in all directions.


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Old 23rd Mar 2001, 05:01 PM   #15
Liquid Night
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'Cause you said a word with ho</e><e>mo in it.

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