Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > New Version Suggestions

Reply
 
Thread Tools Display Modes
Old 30th Mar 2001, 11:54 AM   #41
Col.Sanders
Registered User
 
Col.Sanders's Avatar
 
Join Date: Oct. 12th, 2000
Posts: 443
DarkBls:

"Stopping Power" is such a confusing term. The technical term used by the International Wound Ballistics Association is "wounding capacity". This separates the concept of stopping power into two areas, the capability of the bullet to destroy homgeneous tissue, and the mechanisms of inducing incapacitation, unconciousness, or death.

Because a bullet has the same wounding capacity regardless of where it hits (but the effectiveness of the shot depends on bullet placement) the "stopping power" of a bullet really depends on so much more than the bullet-- the point of impact, terminal velocity of the bullet; the clothing, orientation, and physical condition of the target, etc.
Col.Sanders is offline   Reply With Quote
Old 30th Mar 2001, 01:14 PM   #42
DarkBls
Inf Ex-admin
 
DarkBls's Avatar
 
Join Date: Mar. 5th, 2000
Location: France
Posts: 4,551
You're right. I wasn't enough precise in my thought. Thanks to corrected it

<p align="center"><img border="0" src="http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=8280981901" width="208" height="300">
DarkBls is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer