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Message for Dom536
Hi Dom536
Oddly enough this caught my attention [img]/infopop/emoticons/icon_smile.gif[/img] I happen to be the author of the two levels you mentioned, Terrain will not be changed, but as luck would have it I am porting the Hillbase level at the moment, because I had a few requests for it (Plus I like it too ). My plan you will hopefully will be pleased to know is this... You gave me a good idea... Thanks... I have redone all of the path nodes, what a job [img]/infopop/emoticons/icon_frown.gif[/img] but it really needed it. I will be at the start of the level starting each team in a seperate halfs of the level. So there can be a big rush to take the base, I can then trigger all player starts of both teams to spawn into slightly closer locations . I have thought about this for a while now and I think that would really work well, there will always be a constant battle to control the base... Any input would be cool too, I will not be changing much of the main geometry, because the poly count is only just exceptable as it is, unless of course some clever level analysis comes up with a cunning plan [img]/infopop/emoticons/icon_smile.gif[/img] Bastard'O |
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#2 |
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Re: Message for Dom536
Make sure to tweak it a little bit [img]/infopop/emoticons\icon_wink.gif[/img] so it's more exciting to play it. Maybe a bit more cover when you storm the base
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