Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > Infiltration Development

Reply
 
Thread Tools Display Modes
Old 10th Apr 2000, 11:21 AM   #1
das_ben
Concerned.
 
das_ben's Avatar
 
Join Date: Feb. 11th, 2000
Location: Teutonia
Posts: 5,883
vehicles available?

i saw the hummer vehicle on the infiltration- homepage.. will it be downloadable as a decoration for free use or will it only be implemented in a map of the one who made it [i'm not sure- was it silencer?] ... and will there will be other vehicles? hope anybody can answer my questions.. thanx

-reaper was here and will also come back-
das_ben is offline   Reply With Quote
Old 10th Apr 2000, 05:29 PM   #2
bastard_o
Lead Designer
 
bastard_o's Avatar
 
Join Date: Aug. 20th, 1999
Location: Epsom, Surrey, England
Posts: 1,476
Re: vehicles available?

The Hummer mesh will be a insertable class object within your levels.

Others are planned.

I am not a modeller yet, but I make many brushes for vechicles you may have seen my APC M3 Half-Track (that I renovated and got the engine working after 55 years [img]/infopop/emoticons/icon_smile.gif[/img].

Other APC's are planned as brushes, I have a missing link.. I can convert t3d files to dxf but I need the next stage ie dxf to 3ds so to make a mesh.

Problem with a mesh is the collision hull, if I am not mistaken a mesh can have only one hull, a brush as you know has proper geometry hence my dilema... meshes are better for fps, but meshes are crap for movers that you could travel on, like a nice truck.

Some question -reaper-...

What did you want these vechicles for... ?
What actual vechicles did you have in mind ?

Bastard'O

bastard_o is offline   Reply With Quote
Old 11th Apr 2000, 10:55 AM   #3
das_ben
Concerned.
 
das_ben's Avatar
 
Join Date: Feb. 11th, 2000
Location: Teutonia
Posts: 5,883
Re: vehicles available?

i thought of making an assault map where a military squad must attack a hidden terrorist base in a civil area and i thought that some military vehicles on the startpoint of the squad would add to the realism.. and that's what infiltration is all about isn't it?
thought of two light armored trucks and a hummer..

-i am the reaper-

p.s.: i'm relatively new at this forum [you may start shouting newbie!newbie! .. now! ;-) ] so i haven't seen your apc yet.. where can i see it?
das_ben is offline   Reply With Quote
Old 11th Apr 2000, 12:39 PM   #4
Bad.Mojo
Commander in Chief o' the BMA
 
Bad.Mojo's Avatar
 
Join Date: Mar. 17th, 2000
Location: Ottawa, Ontario
Posts: 1,335
Re: vehicles available?

NEWBIE! NEWBIE!

NEEEEEEEEEEWWWWWWWWWWWWWWWWWWWWWWWWBBBIIIIIIIIIEEEEEEEEEE!!!

New... bie... New... bie... New-bie new-bie new...

Now to add some razz'em dazz'em.

nEwBiE

That can count as your hazing, -reaper-. Consider yourself un-newbiefied, no matter what the others say. You have admitted newbie status and thus deserve gentle pats on the head like a puppy growing up... TO BECOME A MAN!
Bad.Mojo is offline   Reply With Quote
Old 11th Apr 2000, 08:20 PM   #5
bastard_o
Lead Designer
 
bastard_o's Avatar
 
Join Date: Aug. 20th, 1999
Location: Epsom, Surrey, England
Posts: 1,476
Re: vehicles available?

Here is that M3 APC HalfTrack I renorvated, like a VW beetle the engine still runs after 55 years.

In edited shoot btw.



PolyCount not to bad either.
bastard_o is offline   Reply With Quote
Old 11th Apr 2000, 11:23 PM   #6
Bad.Mojo
Commander in Chief o' the BMA
 
Bad.Mojo's Avatar
 
Join Date: Mar. 17th, 2000
Location: Ottawa, Ontario
Posts: 1,335
Re: vehicles available?

Not to shabby
Bad.Mojo is offline   Reply With Quote
Old 12th Apr 2000, 12:44 AM   #7
MrTicky
Registered User
 
Join Date: Nov. 13th, 1999
Location: Perth, WA, Australia
Posts: 269
Re: vehicles available?

AH...
SWEET! MOTHER! OF!...

...GOD! GIMME GIMME GIMME! PLZ!

I need it! I've got the hummer, but I havent got this, this is awesome!

------------------
_-={MrTicky}=-_

Loyal to INFILTRATION!
As long as I live!
MrTicky is offline   Reply With Quote
Old 12th Apr 2000, 11:02 AM   #8
das_ben
Concerned.
 
das_ben's Avatar
 
Join Date: Feb. 11th, 2000
Location: Teutonia
Posts: 5,883
Re: vehicles available?

hey looks great how can i get the vehicles?

-when i was an @lien-
das_ben is offline   Reply With Quote
Old 12th Apr 2000, 07:10 PM   #9
bastard_o
Lead Designer
 
bastard_o's Avatar
 
Join Date: Aug. 20th, 1999
Location: Epsom, Surrey, England
Posts: 1,476
Re: vehicles available?

The Half-Track will be appearing in a map near you soon, in all forms Multi-brush, complete brush, mover brush and mesh.

Hopefully you guys must appreciate that took some time to build, scan and edit the textures, correct the ambience of the textures, build a texture pack etc etc.

Many hours of work...
bastard_o is offline   Reply With Quote
Old 12th Apr 2000, 11:17 PM   #10
MrTicky
Registered User
 
Join Date: Nov. 13th, 1999
Location: Perth, WA, Australia
Posts: 269
Re: vehicles available?

Of course, just by looking at it, it looks like lots of work!

------------------
_-={MrTicky}=-_

Loyal to INFILTRATION!
As long as I live!
MrTicky is offline   Reply With Quote
Old 12th Apr 2000, 11:56 PM   #11
Evil Joe
I Will Kill You
 
Join Date: Feb. 13th, 2000
Posts: 262
Re: vehicles available?

Pretty nice Bastard'O! Another example of great textures making all the difference.
Evil Joe is offline   Reply With Quote
Old 13th Apr 2000, 05:30 AM   #12
hunchback
Registered User
 
Join Date: Mar. 25th, 2000
Location: Oakdale, CA, USA
Posts: 150
Re: vehicles available?

bastard_o, great work on the APC. Can you recommend any websites for getting good pictures or textures of assorted vehicles? Technical drawings of vehicles showing the correct scale would also be great. [img]/infopop/emoticons/icon_smile.gif[/img]
hunchback is offline   Reply With Quote
Old 15th Apr 2000, 06:12 AM   #13
White Rabbit
Registered User
 
Join Date: Mar. 19th, 2000
Location: Winnipeg Manitoba Canada
Posts: 78
Re: vehicles available?

It took you 55 years to get the engine to work? Poor bastard *eg*
White Rabbit is offline   Reply With Quote
Old 15th Apr 2000, 05:36 PM   #14
bastard_o
Lead Designer
 
bastard_o's Avatar
 
Join Date: Aug. 20th, 1999
Location: Epsom, Surrey, England
Posts: 1,476
Re: vehicles available?

Hey "Pink Rabbit" the name is "Bastard'O", no-one calls me a Bastard...... lol

Vehicles, textures, size and shape... humm sadly I have NO idea at all...

I have only one excellent LARGE book that has ALL WWII tanks [img]/infopop/emoticons/icon_frown.gif[/img].

So for modern day stuff, which we need I guess to fit Inf better, I think we all need to do some searching, maybe "Jane's" books may have the info we need..

Hope you don't mind this GunSlinger... but
Hey guys Gun has taken on modelling and from what I have seen so far, he is getting very good in deed.

So low to medium polycount brushes and meshes of Vehicles, Planes, Trees etc etc may be available to us all in the future.

Hope I haven't spoken out of turn Gun dude...

Bastard'O

bastard_o is offline   Reply With Quote
Old 16th Apr 2000, 09:06 PM   #15
Gunslinger
Registered User
 
Join Date: Mar. 24th, 2000
Location: South Haven MI. USA
Posts: 28
Re: vehicles available?

No problem, any skinners out there?
Gunslinger is offline   Reply With Quote
Old 17th Apr 2000, 12:24 AM   #16
Eliwar
-
 
Join Date: Aug. 14th, 1999
Posts: 1,406
Re: vehicles available?

Yo, when are you going to send those meshes for me to skin?

------------------
What is your major malfunction, numbnuts?!!
Didn't Mommy and Daddy show you enough
attention when you were a child?!!!
*BANG* -FMJ
Eliwar is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer