Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > Infiltration Development

Reply
 
Thread Tools Display Modes
Old 18th Jul 2000, 01:27 AM   #1
Nitefalken
Registered User
 
Join Date: Mar. 11th, 2000
Location: Las Vegas
Posts: 26
Working on that now...

Im filling up the spaces now with exactly that. Theres another large building with Missile Silos inside. Some with doors open to hide in. Should work nice as a choke-point. Im working on the Lighting giving it true sources, Lightpoles, Lamps etc. I had a feeling about the textures but wasnt sure, Some I like others dont seem to fit quite right.

Thanks for the tips.
Damn Im tired this was supposed to be a reply to previous post. [img]/infopop/emoticons/icon_razz.gif[/img]
Nitefalken is offline   Reply With Quote
Old 18th Jul 2000, 09:10 AM   #2
disturbed
Registered User
 
Join Date: Nov. 10th, 1999
Posts: 403
I was gonna email this to you but I felt others could learn from it. One technique I sometimes like to use for outdoors maps (daytime) is this:

Plaze a ZoneInfo object in the outdoors part of your map (if necessary, zone off the rest). Go into advanced properties and find the ambient light uption (under ZoneLight I think). Set it anywhere from 96 to 160. Using zone lighting alone looks lame, so you might want to experiment with using point lights (the regular ones) to create interesting effects like shadows created by the mountain. If you can pull it off, it looks great.

<hr color="#00FF00" size="1" align="left" width="50%">
<font face="Geneva,Verdana,sans-serif" size=-1 color="#FFFFFF">Jon Merriman (a.k.a. Disturbed)
Infiltration Beta Tester</font>
disturbed is offline   Reply With Quote
Old 18th Jul 2000, 01:08 PM   #3
Nitefalken
Registered User
 
Join Date: Mar. 11th, 2000
Location: Las Vegas
Posts: 26
I never thought of that...

I will give it a try.
Nitefalken is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:35 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer