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#1 |
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Registered User
Join Date: Mar. 24th, 2000
Posts: 186
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Desert Canyon Map(not finished)
Hey, just wanted to see what everyone thinks so far.
You'll probably want a p2 300 with 128mb minimum to play it. I'd suggest a 400/voodoo 2 though for smooth frame rates. Teromen |
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#2 |
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Registered User
Join Date: Mar. 3rd, 2000
Location: From despair to where
Posts: 169
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hooray
looks pretty awesome...
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#3 |
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Registered User
Join Date: Dec. 13th, 1999
Location: USA
Posts: 5,703
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Yeah, looks real cool
post a beta up on Real Maps* "Sometimes a scream is better than a thesis." -Ralph Waldo Emerson |
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#4 |
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looks like a lot of polys, especially the 2nd picture. What's the highest count you get?
Neo I N F I L T R A T I O N Sound Engineer [This message was edited by Neo on Jul 20, 2000 at 15:10.] |
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#5 |
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Registered User
Join Date: Nov. 10th, 1999
Posts: 403
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Most of Tero's maps are fairly high poly, but they look great. Nice to see something new from you, Tero!
<hr color="#00FF00" size="1" align="left" width="50%"> <font face="Geneva,Verdana,sans-serif" size=-1 color="#FFFFFF">Jon Merriman (a.k.a. Disturbed) Infiltration Beta Tester</font> |
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#6 |
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Registered User
Join Date: Mar. 24th, 2000
Posts: 186
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#7 |
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Registered User
Join Date: Mar. 24th, 2000
Posts: 186
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The cpu you need to run these maps costs around $50 normaly. I got mine for $25 and it runs it smooth with 8 bots having a huge firefight.
Just a comment. [img]/infopop/emoticons/icon_cool.gif[/img] |
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