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#1 |
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alive
Join Date: Jul. 5th, 2000
Posts: 1,241
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ok this one might be a toughy
ok, as you might know my newest map is dm-lighthouse, a depiction of Boon Island lighthouse off of the coast of southern maine. So far i made the island, with water surrounding it(looks very cool) and the tower. now i need to make the house, the boat house the harbor and a boat anchored near the harbor. But, my question is, for the light tower i want a very large and very bright light that flashes on and off. i don't want it to "swivel" because this lighthouse doesn't do that in real life. if you need a picture to help out just ask and i'll get one.
thank you |
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#2 |
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Registered User
Join Date: Mar. 15th, 2000
Posts: 236
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If you just want the light to turn on and off periodically, then I'd say you might want to try an LT_Pulse type as your light. Thing is, though, that it seems to slide in intensity, instead of flipping on and off.
Alternately, I guess you could use a StochasticTrigger with all the randomness removed (i.e. MinRecheckTime=MaxRecheckTime and TriggerProbability=1.0), combined with a triggerlight. I think you need to set the InitialState to AlwaysActive for the StochasticTrigger, and to AlwaysActive for the light. I've just tried this, but haven't gotten it to work yet... But I think that is the way to go. |
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#3 |
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dreaming lucidly
Join Date: Aug. 23rd, 2000
Posts: 1,227
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trigger light
set initial state to trigger toggle [img]/infopop/emoticons/icon_smile.gif[/img]
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#4 |
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Registered User
Join Date: Mar. 15th, 2000
Posts: 236
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Sorry, you're right, it's TriggerToggle (that was just me trying to type quickly)
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#5 |
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alive
Join Date: Jul. 5th, 2000
Posts: 1,241
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hey t101
hey t101, that first you were talking about sounds good acrually, because thats actually what i want it to do. but the thing is i don't have that type of light in my actor browser.
i have these. charge light distance light overheat light flashlight queen teleport light sightlight spotlight torch light trigger light trgger light trigger rad light could it be that i have unreal ed2? |
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#6 |
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Registered User
Join Date: Mar. 15th, 2000
Posts: 236
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Nope: the standard light has a property LightType (under lighting), that can be set to LT_Pulse.
However: the light does not stay off, it just goes on and off and on again continuously. I think you can set the period (LightPeriod). |
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#7 |
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alive
Join Date: Jul. 5th, 2000
Posts: 1,241
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ohh
ohh ok i get it. thanks
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