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#1 |
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mapper
Join Date: Nov. 7th, 2000
Location: The Netherlands
Posts: 487
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DM-Dahood is finished!
If you're ready for some action in a map with attitude head over to KeeK's site, follow the link to da Hood and download that map!
Let us know what ya think of it! It's a piece of KeeK! |
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#2 |
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Yes!
Excellent map!! I personally prefer being on the blue team because of the great sniper positions. This looks like a real city! Great job. I can see the effort put into this.
UTProphet Jeremy Rosenberg |
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#3 |
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Nice one...
The sound fx add a nice touch to the realism...
What other maps (if any) have the Keek brothers made? and keep up the good work!! INF Stoner and Lurker |
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#4 |
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I particularly like your 'ghetto' movie theatre. Matrix happens to be one of my favs.
![]() UTProphet Jeremy Rosenberg |
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#5 |
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I had a small prob with the skybox (it was acting as if there WAS no skybox
), but other than that nice map. I'm running texture detail at low, that may be the prob.<center>http://thrash123.unrealengine.com/ <img src=http://thrash123.unrealengine.com/hk69guy.gif> <img src=http://thrash123.unrealengine.com/T123sig.gif> /ME gets a martini</center> |
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#6 |
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TBUILDT Webmaster/Mapper
Join Date: Nov. 27th, 2000
Posts: 587
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Realy nice m8!!!! It must have taken you ages
love the cinima lol great idea and the hotel rocks... bit of slow down here and there but realy good map!! Reminded me of the days of action quake and thats good!!!! |
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#7 |
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mapper
Join Date: Nov. 7th, 2000
Location: The Netherlands
Posts: 487
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Thanks y'all for trying out this map! It's our first release, so no other maps from our hands out there.
No skybox??? Hmmm.. I don't see how that could be. Could you send in a screen shot (not that I don't believe you ) Any one else had that problem??It's a piece of KeeK! [This message was edited by KeeK on Dec 30, 2000 at 03:36.] |
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#8 |
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Damn Newbie
Join Date: Nov. 19th, 2000
Posts: 110
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Very Well Done!!!!
God damn! This map rocks. I played it for 5minutes and I allready love it.
I'll be following your career with great interest ![]() Uhh. The only thing I didn't like.. The lighting, maybe if you would add some lights it would be perfect ![]() Novak - the place to be |
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#9 |
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KeeK, I have a skybox in mine. It's because his graphics are turned down to low prolly. Mine are up to full with my way cool 3dfx glide. 3dfx was bought out
Oh well, that's prolly whyUTProphet Jeremy Rosenberg |
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#10 |
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It is, I checked
<center>http://thrash123.unrealengine.com/ <img src=http://thrash123.unrealengine.com/hk69guy.gif> <img src=http://thrash123.unrealengine.com/T123sig.gif> /ME gets a martini</center> |
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#11 |
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mapper
Join Date: Nov. 7th, 2000
Location: The Netherlands
Posts: 487
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Thanks for checking that skybox!
Novak: Lighting IS perfect! We tried to make the main areas a bit lighter than in other night maps while the back alleys and corners are darker, to give more cover when playing against humans.But ... if ya don't like it..speak up! What's wrong?! ![]() It's a piece of KeeK! |
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#12 |
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I absolutely love the lighting.
Novak, if you make it any lighter, it will defeat the purpose of having it called "Da Hood". God, KeeK don't listen to him. It's perfect. Best map I've played for a while. Not that I didn't like Casa Peligro or whatever, it's just a different kind of map so I can't compare it. ![]() Great job on everything IMO. UTProphet Jeremy Rosenberg |
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#13 |
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Registered User
Join Date: Nov. 8th, 2000
Posts: 27
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some texturing problems, but a **** load of great ideas too, nice work man. i loved the cinema, very sleazy
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#14 |
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Damn Newbie
Join Date: Nov. 19th, 2000
Posts: 110
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Prophet:
Umm.. I'm sure that "hoods" aren't dark 24/7, or are they?
I just don't like dark maps because my 3d-cards make 'em even darker than they are. Didn't meadn to be rude.. ![]() Novak - the place to be |
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#15 |
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didnt say they were dark 24/7. Are you implying that I'm making fun of under privelaged people?
But since it IS at night, it SHOULD be dark right? P.S. - get a new vid card ![]() UTProphet Jeremy Rosenberg |
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#16 |
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hmm the map is good, the best things are the insides of the bar, the hotel and the pawn-o-matic...
my problem is, however, i don't really like most of the outdoor scenery... that thing with the car is fine, but some of the hallways at the start of the blue [?] team look really crappy to me... no offense -reaper was here- |
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#17 |
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Reviewing tonight for all who care...and will have a link from RealMaps as well for the download. Great work!!
Buddy_Pickle RealMaps Co-Founder / Web Guy Infiltration Webmaster / PR Man www.planetunreal.com/realmaps/ www.planetunreal.com/infiltration/ www.planetunreal.com/infiltration/realtoons/ |
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#18 |
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Registered User
Join Date: Dec. 24th, 1999
Posts: 47
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Just one small Prob, very small.
I've read this is a prob with the bot AI in InF, but the battles with the bots always end up around the pawn shop or near the trailer. I know on-line play will fix this but i thought i'd mention it.
All in all this is one hell of a map and it will stay in my rotation for a long time, thanx
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#19 |
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mapper
Join Date: Nov. 7th, 2000
Location: The Netherlands
Posts: 487
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In inf the bots will go where you go. So, if you go to other places like the bar or the hotel/warehouse the battle will move to your location.
Happy Hunting ![]() It's a piece of KeeK! |
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