Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > General Infiltration Discussion

Reply
 
Thread Tools Display Modes
Old 22nd May 2001, 06:38 PM   #1
raziel_spawn69
Registered User
 
Join Date: Mar. 7th, 2001
Posts: 49
Lightbulb Cool Gameplay Idea

hey... does anybody think it would be cool to have a better way of making people teamplay!
1maybe if your close to a teammate when you die you could get points?????
2and if within a certain timeframe you and a buddy both hit the same enemy you get a bonus point>?????
just sayin i dont like all loner games,,, teamwork rules
__________________
raziel_spawn69 is offline   Reply With Quote
Old 22nd May 2001, 06:56 PM   #2
Dickcissel
Pro-Spoon
 
Join Date: Jun. 24th, 2000
Posts: 40
Talking

hmmm... seems as if you have been reading my post

Not that thats a bad thing

I see that you're trying to think of making it so it pays to be in a team but with so many styles of play snipers and just people who like to play alone wouldn't enjoy that very much.
Dickcissel is offline   Reply With Quote
Old 22nd May 2001, 07:16 PM   #3
<P^R>Imperial
Bleh
 
<P^R>Imperial's Avatar
 
Join Date: Mar. 19th, 2001
Location: San Diego, CA
Posts: 730
LoL

Alright lets reward people for dieing instead of staying alive! And give them bonus points when two die!

If you want teamwork you should reward them for protecting thier teammates ass. Like if you kill someone within a certian radius of a teammate.
__________________
<P^R>Imperial is offline   Reply With Quote
Old 22nd May 2001, 07:17 PM   #4
raziel_spawn69
Registered User
 
Join Date: Mar. 7th, 2001
Posts: 49
yeah... i VERY often snipe, not camp, and i would agree that this system has downsides but also i think that a way of communniccatting that could give u points would be cool, i mean like if u press button saying cover me and a guy walks close to you or something you get a point to a max of 5 points and one per 15 seconds

__________________
raziel_spawn69 is offline   Reply With Quote
Old 23rd May 2001, 12:16 AM   #5
stglebidiah
Flying Monkey
 
stglebidiah's Avatar
 
Join Date: Apr. 1st, 2001
Location: My own personal HELL!!!
Posts: 60
there's no real penalty for dying. maybe if dying lost you points, and the more teamies died the more points you lost... it ain't perfect, but it would encourage people to try and keep their team alive, instead of the priority being on making the other guys dead.

just an idea...
__________________
"We shall attack at dawn, under cover of daylight... an early morning charge across the minefield."
-Arnold Rimmer

"Good, bad, I'm the guy with the gun."
-Ash

"Don't move, slimeball."
-Ghandi II

"I see your schwartz is as big as mine. Now let's see how you handle it."
-Dark Helmet

"We shall fight on the beaches."
-Winston Churchill

"Ik ben Harce."
-Harce Bruijntjes, little-known brother of Emiel Bruijntjes (www.bruijntjes.net)
stglebidiah is offline   Reply With Quote
Old 23rd May 2001, 06:48 AM   #6
Lolo Konijn
Huppel huppel
 
Lolo Konijn's Avatar
 
Join Date: Jul. 30th, 2000
Location: The Netherlands
Posts: 321
What about some sort of squad button (the button has no high priority so it doesn't have to be close to your play-keys or if you dislike new keys @ all, make it an QA option). With this button you can form a squad with 1 or 2 teammates, when 1 of your squad kills a guy the score will be divided over the squad.

It could work like this: You can accept/request in the QA menu, or you could face the guy (his name will appear) and press the "use" key...
__________________
Lolo Konijn is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer