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#1 |
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Tell me, with an outdoor style map, how would you stop peopel from seeing the bottom of the skybox...
Oh and here's the twist: This is for TA:UT and there will be flying units, and shortening the map down causes the skybox to look...icky.
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Co-Maker of the Marx Head Smilie ![]() Let's not forget the Lenin Head
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#2 |
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Bump....
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Co-Maker of the Marx Head Smilie ![]() Let's not forget the Lenin Head
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#3 |
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NaliRabbit trainer
Join Date: Mar. 28th, 2001
Location: Australia
Posts: 31
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Block the view with geometry -> it's the only option. If UT had fog then perhaps you could use it to block view-level and below... but it doesn't, so you can't.
This'd be one of the many reasons that all "outdoor" levels that feature in "indoor" games happen to be in canyons and gullies. It's a bastard.
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Jarrad Woods Programmer STATIC |
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#4 |
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Registered User
Join Date: May. 6th, 2001
Posts: 76
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I can´t belive, unreal had fog but UT doesn´t?
Hmm... You can build a skybox with very high heigh and place lights so the bottom won´t have light to see it. Last edited by Mind Maze; 19th May 2001 at 02:04 PM. |
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#5 |
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UT has fog...but it's rather called volumetric lighting.
It doesn't block your view so the polys behind are still rendered plus it eats framerates for breakfast. They are looking for distance fog which helps performance, because distant geometry isn't rendered, it "fades into the fog"...it's especially useful on large scale terrain.
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Chris Toth ------------- Chris@message.hu
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#6 |
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Well you could try the following..my current map had issues too and this is what I did. (Not my idea, saw it in another map) THis'll probably only work in night time maps.
Keep the floor of the skybox black. Then give the floor of your terrain the texture needed. Near the ends of the level don't put any lights so it gives a fade to black effect. Dunno if it helps. GL.
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-shadow- ................ |
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#7 |
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I'm with OshadowO here; that's the most elegant solution. I have used it myself quite some times.
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#8 |
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NaliRabbit trainer
Join Date: Mar. 28th, 2001
Location: Australia
Posts: 31
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I like the idea of blacking out the edges... very nice.
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Jarrad Woods Programmer STATIC |
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