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#1 |
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so i got my editor back up and running from the UTJB incident.
now for something totally unrelated: i know this HAS to be possible. in the Unrealed.ini file, theres a line that says: "Device=SoftDrv.SoftwareRenderDevice" for each of the viewports. what do i put after "Device=" to make it use DirectX instead? thanks in advance, kilo
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#2 |
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Anyone Else Want Some?
Join Date: May. 19th, 2000
Location: Allen (Dallas, TX)
Posts: 590
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When you put your windows in Direct3d this line will modify automatically.
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#3 |
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i'm an idiot:
how do i do this?
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#4 |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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is that when u r click on the desktop, and change the graphics settings to D3d instead of glide or Opengl???
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#5 |
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You just click the tool bar and choose direct3d.
Edited to remind you to choose software again before you run the map from the editor for testing, otherwise the game will crash. |
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#6 |
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cool
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