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Old 18th Apr 2000, 03:03 AM   #1
crt4
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Question

I was wondering if anyone could help me with advanced textures... (Like making the bottom texture of a wall have a piece of trim around the base, but not the whole wall..) How do you seperate the trim part, but have it flush with the wall? (put a brush there, de-intersect, subtract, add, texture?)

If you know of any tutorials which applies to this, please list..

Thanx
-crt4
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Old 18th Apr 2000, 05:34 AM   #2
Claymore
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I use separate brushes for the wall part and the trim part.
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Old 18th Apr 2000, 10:14 AM   #3
GunnerX
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Yeah, you would have to use separate brushes if you would like to use separate textures.

Try using a sheet brush stretched at the bottom of your wall. That might work.


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Old 18th Apr 2000, 03:12 PM   #4
Jenkins
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yes, has to be 2 different brushes, unless there is a texture that has a trim and texture on it. Its unlike Duke3d build, its nice to only have to press 2 on the wall to have 2 different textures [img]/~unreal/ubb/html/smile.gif[/img]


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Old 18th Apr 2000, 03:46 PM   #5
crt4
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Thanks [img]/~unreal/ubb/html/smile.gif[/img]

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