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#1 |
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Registered User
Join Date: Apr. 4th, 2000
Posts: 15
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I was wondering if anyone could help me with advanced textures... (Like making the bottom texture of a wall have a piece of trim around the base, but not the whole wall..) How do you seperate the trim part, but have it flush with the wall? (put a brush there, de-intersect, subtract, add, texture?)
If you know of any tutorials which applies to this, please list.. Thanx -crt4 |
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#2 |
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I use separate brushes for the wall part and the trim part.
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#3 |
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Guest
Posts: n/a
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Yeah, you would have to use separate brushes if you would like to use separate textures.
Try using a sheet brush stretched at the bottom of your wall. That might work. ![]() [MUTTS]GunnerX "If at first you don't succeed, don't try Sky Diving!" |
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#4 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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yes, has to be 2 different brushes, unless there is a texture that has a trim and texture on it. Its unlike Duke3d build, its nice to only have to press 2 on the wall to have 2 different textures [img]/~unreal/ubb/html/smile.gif[/img]
![]() Jenkins |
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#5 |
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Registered User
Join Date: Apr. 4th, 2000
Posts: 15
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Thanks [img]/~unreal/ubb/html/smile.gif[/img]
-crt4 |
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