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#1 |
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not so shinmai
Join Date: Apr. 1st, 2001
Location: The Land of Rising Sun
Posts: 1,118
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I just watched "Enemy At the Gates"(which happened to be called "Starlingrad" in Japan) at the theater. Now I see what the deal was with the snipers camping in INF
![]() IRL, the snipers must camp whether it takes hours to get one kill or not. For the INF snipers, it must be a great thing to be able to camp and wait for the preys to wander by in their sights. Game-wise, it may take forever for it to reach the end, but I'm all for the snipers camping. I mean, what kind of idiot-sniper runs around shooting like a CSer? I'm sure it is painful for those who perished earlier in the game, but sniper camping is absolutely justifiable tactics. And the game is no longer for those who are dead but it is for those who are still alive including snipers. So my point is, snipers, go nuts camping whatever people say!! And I hope that the ghost cam is fixed so that you can only see your own team(if at all) and not the others so that you can't give away the positions of the campers(I mean, 'snipers')![]() Cool movie, BTW
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#2 |
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I'm an expert camper... err sniper, i don't like those claustrophobic CQB dm-arenas. Gimme EP any day of the week.
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"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
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#3 |
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Hear, hear! Let me throw in my mate Seretonin's approval of this post, too. I'm sure he'd enjoy it
![]() [L]-Damodred Sere mate, I'm not being critical, I'm serious.
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![]() --- RealMaps Admin / MapHaxx0r Extraordinaire / PHP Fanboy www.damodred.net | realmaps.beyondunreal.com | www.zengamer.com --- Teh Vedder - I kinda like being editor... maybe I'll recruit a bunch of monkeys to my bidding er reviews and I'll edit them to perfection muwhaha Last edited by DredDamo; 4th May 2001 at 10:03 AM. |
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#4 |
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I only have a problem with snipers camping, when they are the last man left, and they camp waaaaaaaaay away from the centre of the map where they have no chance of ever seeing anyone.
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~LordKhaine~ ![]() All your hidden faces, Your seven veils unfold. Give me forbidden places, All your tales untold. Give me ever and always, Ever and always, Body and soul |
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#5 |
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Clan Limey Llama
Join Date: Apr. 1st, 2001
Posts: 65
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Lol Damo- I understand the frustrations of those killed early on long drawn out maps, but when I am the last man left against 2 or 3 players then yes i will snipe (notice I do not use the term camp) as this is the best way for me to even the odds. I have more chances of knocking out the enemy from my carefully chosen position than running around the map blindly asking to be flanked and killed.
I know INF is not real life but would you as a lone soldier versus 3 or 4 enemy, charge blindly around, or put your back to a wall, in a position with good observation and do your best to strike from a distance unseen. call me a wimp but I sure know what I would choose. Choose life, choose a sniper rifle with a bigass caliber round. (Brainswatting 1995)
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![]() You have been 'e-llama-nated' |
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#6 |
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I usually play in a very realistic manner, running from cover to cover, scanning the area, finding more cover, then repeating the process.
Because I don't go sprinting into battle with the rest of my team, I tend to get a lot of heat from the one idiot on my team. It doesn't bother me as much anymore because I turned the audio cue off. The really funny thing is that the ones that complain the most about anything (Length of rounds, weapons, latency) can never seem to spell my name right. I always get screens full of, "PAOW STOP CAMPING" But hands down the most annoying thing is when your own team gives ghost recon on your position. |
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#7 | |
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not so shinmai
Join Date: Apr. 1st, 2001
Location: The Land of Rising Sun
Posts: 1,118
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Quote:
That's a kind of TKing, I believe. |
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#8 |
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I commend good sniping personally, although it can be frustrating when you get killed without seeing it. However if a sniper has done that then he is truly an excellent soldier, after all that is the sniper "modus operandi"... however snipers are predictable beasts and a resourceful opponent will get wise to a sniper doing the same, previously successful tactic, as the rounds follow through very quickly indeed. I have seen snipers who frequently use the same spots in EP (to highlight an example) get naded the following round by a vengful formerly dead sniper kill.
The mobile sniper with several excellent spots is probably the most deadly warrior on the battlefield, moving at will through these locations... Thats my 2p... Last edited by [L]-Baston; 4th May 2001 at 11:37 AM. |
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#9 |
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all I ask is the those camper-snipers be a little more aggressive in playing.It is game and there must be a conclusion without a series of do-overs.
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#10 | |
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Quote:
Then again, it'll get easier with the revised bulk settings preventing them from carrying a M16/Sig while they're relocating. |
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#11 |
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Registered User
Join Date: Apr. 18th, 2000
Posts: 1,811
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i've given ghost recon on my own teamate but only under a specific set of circumstances. a) one on one and both guys are camping in extreme predjudice, but then i give recon on both postions simaltaniuosly. in an attempt to promote a bit of movement. i've gotten in those situations to those last to guys to walk out and knife fight on the plane. that's pretty fun.
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#12 |
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The Scruffy Looking Man
Join Date: Apr. 22nd, 2001
Location: San Dimas Highschool
Posts: 104
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I prefer snipers who camp. I LIKE when snipers camp. What I despise are strafe snipers. Those bastards who strafe back and forth then stop shoot and keep strafing. Snipers don't fricking strafe! They either stay in place or run away really really fast.
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Nerf Herder: because Nerf Herding is the job to have and the place to be....or something. |
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#13 |
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Paintballer
Join Date: Apr. 29th, 2001
Location: Finland
Posts: 34
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Platoon snipers?
I'd like to add also my opinion to the whole thread. I see the snipers in INF more like platoon or squad snipers who work very close to the infantry team or platoon they belong and directly under the command of the squad or paltoon leader, than the type almost everytime shown in movies and books, where snipers work in pairs and conduct individual missions (usally recon) by themselves.
And if I was a regular infantry platoon leader, I'd really want to see my sniper (or should we call him sharpshooter) commiting himself actively in the battle, supporting my main force, by targeting key individuals of the opposing force. And I don't see this happening from much longer ranges than the normal assaultrifle combat is conducted. So when we talk about snipers in the INF, I really see them more as supporting sharpshooters, than real snipers.
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With Friends Like Me, Who Needs Enemies |
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#14 |
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U said: "I see the snipers in INF more like platoon or squad snipers ... than the type almost everytime shown in movies and books..."
Agreed. Since there is practically no cover for a sniper anyway. I don't really see them in a military context at all though in INF. Their role is more like that of a law enforcement sharpshooter. U also said: "... by targeting key individuals of the opposing force. " What key individuals? It's not like there's a leader, medic or radio operator for them to take out. A sniper killing one individual in INF has almost 0% effect on the outcome of a round other then there being one less enemy. A major part of the sniper role is recon and intelligence. A sniper may wait for days and never even take a shot. That's RL. The sad truth is that there are no maps in INF for the military sniper role. Not even EP or Kosovo qualify.
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"I don't want to achieve immortality through my work. I want to achieve it through not dying." |
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#15 |
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A Female Gamer, Imagine that!
Join Date: Apr. 27th, 2001
Location: That's None of Your Business
Posts: 217
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yeah
Baston is right the main difference between a good sniper and a truly great one is not being seen at all, avoiding be sniped yourself is the key to success as a sniper
even though i really shouldn't give out tips i feel generous so, follow these rules to improve your sniping abilities: 1.) Stay in a dark area, helps to keep people from spotting you 2.) Find a hiding spot e.g. where people won't look, the best way to find these area's is to offline, focus your attention where you don't, this are the best 3.) Know the fine line of seeing to much battle field and not enough, more often than not snipers overexpose themselves, by perching on flat surfaces, granted this gives you a wide angle view of the battle field with plenty of targets, but then again to much battle field in view means you have to keep track of that battlefield and hope no one's trained on you 4.) Only move after you've just killed someone, you're less libel to be killed because another person in your immediate proximity(that you know of most importantly), has been popped off.
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#16 |
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Registered User
Join Date: Apr. 18th, 2000
Posts: 1,811
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number one rule of not being seen in inf. find a waist high ledge and crouch behind it. even if it's in the open, no one wil see you. try to take advantage of it now before 2.86
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#17 |
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hehehe that's a good tip LB
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#18 | |
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#19 |
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"number one rule of not being seen in inf. find a waist high ledge and crouch behind it. even if it's in the open, no one wil see you. try to take advantage of it now before 2.86"
"hehehe that's a good tip LB" No, it isn't. Abuse of a bug is equal to cheating. I was killed many times by guys who where not "there" as I checked the area bevore I moved in. It just sucks. Don't do it. |
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#20 |
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Paintballer
Join Date: Apr. 29th, 2001
Location: Finland
Posts: 34
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Platoon snipers
Replying to the post by Excelsiore, on the point that I'd target the key individuals, I meant ofcourse in RL not in INF 'cause of the reasons you already mentioned.
And from that came a brilliant idea into my head. Sometime I like to play a medium sized map with reasonable sized teams and use 2-3 reinforcements, so with squadsized team I actually get the feeling of the whole platoon fighting. I started thinking, that if both sides had couple of leaders and radio-operators, the amount of them left in play could mean how fast you could respawn your troops back in to game. It could be like 2 respawns/minute for platoon leader, 1 for squad leader and 1 for radio operator, and if all of them were killed you won't get any respawns. Of course you could let the squad leader respawn twice, thus simulating that there might be three of them, for every platoon. Comments?
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