|
|||||||||||||||||||||
|
|
#1 |
|
the king of hipshots
Join Date: Apr. 6th, 2001
Location: Sweden
Posts: 112
|
I'm sure someone already posted this...but anyways...
It would be great if enemy names always were displayed in red and teammates names in blue. That way there would be fewer TKs, it is sometimes confusing to play one level on blue team and another on red... |
|
|
|
|
|
#2 |
|
Tommy Vegas
Join Date: May. 11th, 2000
Location: Newark, DE
Posts: 1,207
|
Or how about no enemy names at all?
|
|
|
|
|
|
#3 |
|
What Sheep said.
__________________
"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
|
|
|
|
|
|
#4 |
|
I would still want to know who is covering my back so I can talk to him.
__________________
"two lines you should never cross...the horizontal and the vertical" |
|
|
|
|
|
|
#5 |
|
I'm all for trashing the whole name display thing, though TheSniper has a valid point.
I think the best way to deal with this would be to only display temmates names, only after looking at them for a period of time (2 seconds), and only at extremely close distance (1-2m). This would allow things to remain fun, while keeping a degree of realism (afterall, IRL we all look distinct, while in INF there is a VERY LIMITED difference in look, and there is nothing preventing multiple players on a team from looking EXACTLY the same). This system would mimic reading a nametag or something. |
|
|
|
|
|
|
#6 |
|
I think it should be configurable by the server. In a clan game names should be disabled, because you know what your teammates look like. But in a public game you won't know your teammates and so the id system compensates for that.
__________________
![]() ![]() <SaraP> I have no interest in putting pocky, of any flavor, in my panties |
|
|
|
|
|
|
#7 |
|
DB addict
Join Date: Mar. 25th, 2001
Posts: 1,609
|
by making name reading for teammates harder, you might hurt the litle team work there is allready!
|
|
|
|
|
|
#8 |
|
IMO the max range for reading namesshould be something like 15 or twenty meter, that is the range close covering teammates are at anyway. Beyond that it's up to you to see the difference.
__________________
"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
|
|
|
|
|
|
#9 |
|
DB addict
Join Date: Mar. 25th, 2001
Posts: 1,609
|
yeah, but 2 seconds is too long IMHO... if the guy is in your team, he probably has some really distinctive feature (not shown by the skin) which differentiates him from the rest of the crew
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|