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Old 16th Apr 2001, 11:16 AM   #1
Rocko
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I'm sure someone already posted this...but anyways...

It would be great if enemy names always were displayed in red and teammates names in blue. That way there would be fewer TKs, it is sometimes confusing to play one level on blue team and another on red...
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Old 16th Apr 2001, 12:09 PM   #2
ElectricSheep
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Or how about no enemy names at all?
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Old 16th Apr 2001, 01:20 PM   #3
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What Sheep said.
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Old 16th Apr 2001, 02:01 PM   #4
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I would still want to know who is covering my back so I can talk to him.
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Old 16th Apr 2001, 06:16 PM   #5
HanD_of_DarKNesS
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I'm all for trashing the whole name display thing, though TheSniper has a valid point.

I think the best way to deal with this would be to only display temmates names, only after looking at them for a period of time (2 seconds), and only at extremely close distance (1-2m).

This would allow things to remain fun, while keeping a degree of realism (afterall, IRL we all look distinct, while in INF there is a VERY LIMITED difference in look, and there is nothing preventing multiple players on a team from looking EXACTLY the same). This system would mimic reading a nametag or something.
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Old 16th Apr 2001, 06:50 PM   #6
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I think it should be configurable by the server. In a clan game names should be disabled, because you know what your teammates look like. But in a public game you won't know your teammates and so the id system compensates for that.
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Old 16th Apr 2001, 08:30 PM   #7
asmodeus
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Thumbs down

by making name reading for teammates harder, you might hurt the litle team work there is allready!
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Old 17th Apr 2001, 01:57 AM   #8
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IMO the max range for reading namesshould be something like 15 or twenty meter, that is the range close covering teammates are at anyway. Beyond that it's up to you to see the difference.
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Old 17th Apr 2001, 02:05 AM   #9
asmodeus
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yeah, but 2 seconds is too long IMHO... if the guy is in your team, he probably has some really distinctive feature (not shown by the skin) which differentiates him from the rest of the crew
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