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#1 |
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While it should not matter how many kills/points you got compared to the other players.
You still need to know how good you & your team were in that game. // another name, better atmosphere and different idea : The name 'scoreboard' makes this sound too much like you are in some kind of competition instead of a war. So changing the name to 'debriefing' (at the end of the round) and 'OpFor Intel' (or something like that during mid-game) would at least fit better in the simulation 'Infiltration' is trying to be. // What is in it ? Generic :
- in game -
- debrief -
- personal statistics -
note : 'Confirmed kill' : an ememy killed by one teammember and who was seen killed by at least one other. estimating the number of survivors : the more confirmed kills, the more accurate the number of survivors is going to be. If more teammembers see the same teammember killing the enemy, then the accuracy of the survival-count also increases. example : - enemy killed by 1 player : kill not confirmed - enemy killed by 1 player, but two teammates see the kill : kill confirmed if there were 6 players on the team, you get 50% (3/6) chance of getting an accurate survival-count. |
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#2 |
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Nice idea, Team, get to work
/me get's out the encouragement whip...
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#3 |
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This would be a nice addition to the pnew prosed damage system.
In that case a kill would have to be confirmed manually by use of a voice command.
__________________
"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
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#4 |
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A manual 'kill confirm' would be too much IMHO.
Just having a 'line of sight' will do, as you are most likely to be too busy (looking for the other enemies, covering your teammate, engaging enemies of yourself) to even think about confirming each and every kill you see. Besides : With the running/leaning/reloading/quick-action/crouch/jump/prone-keys I've got enough to use at the moment. |
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#5 |
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Yep...
I second the motion...except I would change the efficiency to two stats:
Accuracy - shots fired vs shots landed (not necessarily killing shots) and Damage inflicted - again, this would be pure damage-based. This is so you can see whether you're 'spraying and praying' ![]() Then you have your normal kills vs. deaths stat. [L]-Damodred
__________________
![]() --- RealMaps Admin / MapHaxx0r Extraordinaire / PHP Fanboy www.damodred.net | realmaps.beyondunreal.com | www.zengamer.com --- Teh Vedder - I kinda like being editor... maybe I'll recruit a bunch of monkeys to my bidding er reviews and I'll edit them to perfection muwhaha |
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#6 |
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Great idea
What would be really good, a Community build thing (what I LOVED about Rogue spear) is in the debriefing thingy you have a server set amount of time (say 1 minute) with the Stats and also a chat box, which you can talk to teammates and foes. One thing I don't like about UT Q3 is it doesnt seem personal, you never get to chat with your teammates, that would offer a great "teambuilding" time period. |
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#7 |
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Hey!
That's a pretty neat idea which should appeal to serious INF players. A minute isn't very long (so it won't take away from gameplay), and it should also separate the whiners from the men
![]() In Limey Clan, we use the time between rounds to discuss tactics for next map over RogerWilco, and take that time to figure out what went wrong (if anything, LOL) in the previous round. It's of immeasurable value. Maybe it'll reduce the LoneRanger mentality as well, to have a minute to team-up with others who are also willing... I would also add that during the post-war discussion minute, the Server should display which map is next so players could prepare, knowing what they're going to be facing. [L]-Damodred
__________________
![]() --- RealMaps Admin / MapHaxx0r Extraordinaire / PHP Fanboy www.damodred.net | realmaps.beyondunreal.com | www.zengamer.com --- Teh Vedder - I kinda like being editor... maybe I'll recruit a bunch of monkeys to my bidding er reviews and I'll edit them to perfection muwhaha |
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#8 |
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(IF)
Join Date: Nov. 21st, 2000
Location: Canada, Quebec, Terrebonne
Posts: 1,060
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I agree, this would kick UT's scoreboard out of inf
. I just can't stand "you're the winner" or similar voice comments at the end of the round...
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#9 |
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Yep god idea, scoreboards are what rushers only care about. Take it away and I think most of the points freaks will either start to play like a team or leave.
__________________
"two lines you should never cross...the horizontal and the vertical" |
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#10 |
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It gets my support. I think this is an idea everyone can agree on.
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#11 | |
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Quote:
__________________
"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
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