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Old 4th Apr 2000, 01:54 PM   #1
Ted
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Question

I exported some UT textures to PSP6 to add some text to them. When I imported them back to UT to use in the level I'm making, they were much larger (data wise.) One is 8 megs another is 4 megs yet a couple seem to be right 87k or so. Any ideas where I screwed up? Thanks for any help.
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Old 5th Apr 2000, 10:27 AM   #2
Captain Gillette
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Probably a change in the color pallette or the dpi. Make sure you import them at 256 colors, 256x256 pixels size, and 256 dpi resolution (or less).

Cap'n
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Old 5th Apr 2000, 12:30 PM   #3
Wanderer
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Texture sizes (in pixels) must be a combination of 1,2,4,8,16,32,64,128, or 256.

Color depth must be 256 colors/8bit/indexed (depends on which program you use to how it's referred to as).

And for some reason a 72dpi seems to ease most problems when using Photoshop and PSP for making textures.

Finally must be a bmp or pcx file.
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Old 5th Apr 2000, 03:43 PM   #4
Ted
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Smile

That was the exact problem, I forgot to resize them. Doh! Tahnks for your help!
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