News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 14th Nov 1999, 01:57 AM   #1
JF
Registered User
 
Join Date: Nov. 13th, 1999
Location: Victoria, BC, Canada
Posts: 5
Unhappy

Can someone help me?? This is the error I get when I start up UnrealED:
General protection fault!
History: UEditorEngine::FinishAllSnaps <- UEditorEngine::Exec <- (MAP GRID X=16 Y=166 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF) <- WM_USER_EXEC <- VbWindowProc <- glxDetectOutput <- UGalaxyAudioSubsystem::Init <- UEngine::Init <-UEditorEngine::InitEditor <-UEditorEngine::Init <-InitEngine

Any ideas??????
JF is offline   Reply With Quote
Old 14th Nov 1999, 05:14 AM   #2
Bishop
Registered User
 
Join Date: Nov. 10th, 1999
Location: Edmonton, Alberta, Canada
Posts: 19
Post

I had the same problem ages ago. I believe your best bet is to do as follows:
1.Create an Unreal editor shortcut on your desktop(If you havent already).
2.Right click on the Unreal editor icon
3.Select properties
4.Under "target" write this line of code-
C:\Unreal\System\UnealEd.exe -nosound
5.Be sure that theres a space between "exe" and "-" or it wont let you edit the target.

The only downside to this fix is that it doesnt allow you to hear the audio you place within the game while editing.
Hope that does the trick.
Bishop is offline   Reply With Quote
Old 14th Nov 1999, 08:31 AM   #3
Wanderer
Registered User
 
Join Date: Jul. 7th, 2000
Posts: 1,334
Post

Use -nodsound instead. This is a better fix as it allows you to still be able to hear the sounds from within UnrealEd.
Wanderer is offline   Reply With Quote
Old 14th Nov 1999, 12:22 PM   #4
JF
Registered User
 
Join Date: Nov. 13th, 1999
Location: Victoria, BC, Canada
Posts: 5
Talking

Woohoo! I tried the -nodsound and it worked! Thanks! What exactly does that do though? Just curious.
JF is offline   Reply With Quote
Old 14th Nov 1999, 01:14 PM   #5
Wanderer
Registered User
 
Join Date: Jul. 7th, 2000
Posts: 1,334
Post

-nosound
Disables sound altogether.

-nodsound
Disables DirectSound forcing Windows to use a software sound rasterizer. Eats some more CPU usage but is generally the most stable.
Wanderer is offline   Reply With Quote
Old 14th Nov 1999, 01:32 PM   #6
JF
Registered User
 
Join Date: Nov. 13th, 1999
Location: Victoria, BC, Canada
Posts: 5
Thumbs up

Thanks for the help! I have a good CPU so I'm not too worried about it. [img]/~unreal/ubb/html/smile.gif[/img]
JF is offline   Reply With Quote
Old 14th Nov 1999, 05:19 PM   #7
Bishop
Registered User
 
Join Date: Nov. 10th, 1999
Location: Edmonton, Alberta, Canada
Posts: 19
Post

Cool!
I was really getting annoyed not being able to hear.Double thanx!
Bishop is offline   Reply With Quote
Old 3rd Apr 2000, 09:04 PM   #8
PTQ
Registered User
 
Join Date: Apr. 3rd, 2000
Posts: 23
Post

I know this is old news, but I just began getting the same general protection fault. I could only trace it back to when I installed the new V3 drivers and LiveWare 3.0. I uninstalled the new V3 drivers and Unreal and wiped out the Unreal folder. I then reinstalled the older V3 drivers and reinstalled Unreal with the 225 patch, and I still had the same problem. I suspect the 225 patch does not work well with the LiveWare 3.0 drivers. By the way I do not get the fault when I used older Unreal patches such as 219.

OK
PTQ is offline   Reply With Quote
Old 3rd Apr 2000, 10:08 PM   #9
Jenkins
America's Greatest Kitten Mitten
 
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
Post

PTQ, sounds like a conflict between those components. Try installing one at a time and see if it works.


Jenkins


Jenkins is offline   Reply With Quote
Old 5th Apr 2000, 10:26 AM   #10
PTQ
Registered User
 
Join Date: Apr. 3rd, 2000
Posts: 23
Post

I went to my other computer to run unrealed which I have not done in a while just to see if the machine displays the same fault. It sure does. This other computer is using a V2 card and a generic 3D soundblaster compatible sound card. So apparently the fault has nothing to do with the cards. The only other common thing that has been installed on both systems are the DirectX and Win98 updates. I also added -nodsound to both systems and now it works. I am just wondering if the most recent DirectX from MS is having a conflict with patch225. Four systems have experienced this problem in this thread, so there is a definite problem with directsound.
PTQ is offline   Reply With Quote
Old 5th Apr 2000, 12:28 PM   #11
Wanderer
Registered User
 
Join Date: Jul. 7th, 2000
Posts: 1,334
Post

Actually it was an incompatiblity problem between UnrealEd and damn near every sound card driver out there. The problem was fixed though afterwards but they just never released a patch for Unreal and moved on through to UT.
Wanderer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:21 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer