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#1 |
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Registered User
Join Date: Jun. 2nd, 2000
Location: Nottingham, England
Posts: 740
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SPawn kill suck. everyone realises this and i think a good solution would be, while unrealistic, a period when you cannot shoot, even where you cannot see the enemy. maybe the mappers could limit the area which you could move in so people can get into positions befor ethe round starts. Im sure most people have encountered someone sending greanades at the doors of one of the bases. this period would give people a chance to get into position and if the enemy were invisible it would stop it being abused. tell me what you all think, it would be a bit unrealistic but could improve gameplay, in real life soldiers choose their own insertipn points anyway dont they, especially on this small scale
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#2 |
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The problem is not the game, the problem is the map lay-out.
__________________
"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
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#3 |
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How about a phased in spwn period. Spawn 4, pause, spawn 4, pause, spawn 4. THis way you can use any map, and people have a chance to move it. And if they should not move (ie afk'ers), they are spawnfragged and won't lead to timeout games.
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#4 |
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yup in future we may see wave respawns, maybe like this i don't know. Anyway the solution is simply more spawn points rather then less people spawning together.
__________________
"States are not moral agents; those who attribute to them ideals and principles merely mislead themselves and others." -Noam Chomsky "Ignorance, and admiration arising from ignorance, are the parents of devotion and obedience" -Dostoyevski |
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#5 |
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Of course, the best way to get rid of it, is to play like nice people do: With only 1 life
__________________
-------- In Vino Veritas -------- ![]() -New to Infiltration? Check out the Official Infiltration FAQ and Member's Infiltration FAQ. |
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#6 |
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IMHO, spawnkills are the server admins fault, why do they have maps with only like 12 spawnpoints(6 per team) on 16 player servers????
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#7 |
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It's not the same problem but is more annoying: If you throw a grenade at the nme starting point, just before the round is over, you can kill a couple of nme's. You won't get the kills but there are 1 or 2 nme's less.
I hope they can fix this problem
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