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#1 |
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Registered User
Join Date: Mar. 24th, 2000
Posts: 4
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I'm trying to create a custom voice pack for UT.
I've been working from Painful Detail's voice pack tutorial (damn thorough, BTW) and have hit a snag pretty early in the process. Here's my problem: Whenever I go to import a WAV file into UnrealEd, it's garbled whenever I play it through UnrealED and when the voice plays in the game (I went ahead finished building the voice pack, hoping the problem wouldn't appear in actual gameplay). I'm importing the WAVs from a directory right off the root ("C:\Temp"), as I've heard directory structures with spaces can cause problems importing. I've had no other problems with creating the voice pack. Has anyone else experienced this problem? Thanks, -BB ------------------ BackBite back_bite@hotmail.com |
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#2 |
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Registered User
Join Date: Mar. 24th, 2000
Posts: 4
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Figured it out.
I was using Win95's Sound Recorder to lower the sampling rate of the WAV files. Even though they played find under normal circumstances, UnrealEd didn't like what Sound Recorder did to them. I switched to another prog to lower the sample rate and all is well. -BB |
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#3 |
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Registered User
Join Date: Mar. 28th, 2000
Posts: 13
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a question
how do you make a voicepack for UT? Help |
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#4 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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http://www.checkout.com/games/nn/art...832736,00.html
http://www.unreality.org/painfuldetail/tut05.htm A couple of tutorials. They should help. |
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